Lance S

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Lance S
Lance S.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 15769
Hull 4828
Shield 9378
Energy 860
Speed 245


Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Maximum capacitor volume increased by 30%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
CommandShieldResist Icon.png CommandArmorResist Icon.png CommandWeaknessAnalyzer Icon.png InfraredContermeasure Icon.png
Ship modifiers
Engine EngineGenerator Icon.png KatalizatorInjector Icon.png
Capacitor CmplxBatt Icon.png ExtCapacitorBattary Icon.png CapacitorRecharging Icon.png
Shield Recuperator Icon.png ResistShieldEMP Icon.png
Hull PassiveArmor Icon.png
CPU ProtonWall Icon.png

Special module File:Energyshieldcommander.png


Buying price 6990000 Currency credits.png
Selling price 1747500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 12

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Phaser 14 Liquidator-X.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png Mass charge accelerator.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Command diffusion shield.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 585 161 113.4 3990 7750 121 2500 2
2 585 161 141.8 4350 8448 121 2500 2
3 585 161 141.8 4509 8758 121 2750 2
4 779 161 145.2 4509 8758 121 2750 2
5 802 161 149.7 4629 8990 121 3000 2
6 819 161 153.1 4709 9146 121 3000 2
7 819 161 153.1 4788 9223 121 3250 2
8 819 161 153.1 4788 9223 121 3500 2
9 837 161 156.5 4828 9300 121 3500 2
10 860 161 161 4828 9378 121 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 237 284 90 88 72 66
2 237 284 90 88 72 66
3 239 286 93 88 72 66
4 239 286 93 88 72 66
5 239 286 93 88 72 66
6 240 288 95 88 72 66
7 242 290 98 88 72 66
8 244 292 100 88 90 83
9 245 294 102 88 90 83
10 245 294 102 88 90 83

Ship model