Lance S

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Lance S
Lance S.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 17080
Hull 4828
Shield 9378
Energy 860
Speed 293

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Maximum capacitor volume increased by 30%.
Available at experience level 8:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Liquidator-X.jpg RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Mass charge accelerator.jpg Coating Polarizer.png Valkyrie System.png InfraredContermeasure Icon.png
Ship modifiers
Engine InertialStabilizer Icon.png RotationThruster Icon.png
Capacitor Progressive energy flow.jpg CptrEnrgBridge Icon.png CapacitorRecharging Icon.png
Shield Recuperator Icon.png ResistShieldEMP Icon.png
Hull PassiveArmor Icon.png
CPU WideScanner Icon.png

Special module Command diffusion shield.png


Buying price 6990000 Currency credits.png
Selling price 1747500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 12

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Despite their very limited role in the design of the fighter "Lance" and "Lance Bartle", the Technologists were able to get all the design documentation for both projects transferred to them. After some improvements, a new fighter "Lance S" joined squads of Technologists.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Phaser 14 Liquidator-X.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png Mass charge accelerator.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 585 161 113 3990 7750 121 2500 2
2 585 161 142 4350 8448 121 2500 2
3 585 161 142 4509 8758 121 2750 2
4 778 161 145 4509 8758 121 2750 2
5 801 161 150 4629 8990 121 3000 2
6 819 161 153 4709 9146 121 3000 2
7 819 161 153 4788 9223 121 3250 2
8 819 161 153 4788 9223 121 3500 2
9 837 161 156 4828 9300 121 3500 2
10 860 161 161 4828 9378 121 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 72 66
9 293 352 102 88 72 66
10 293 352 102 88 72 66



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