Leagues and Tournaments

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Leagues

Mysterious spatial tunnels leading to various locations of space have been detected in the “Shining” zone. Their research has shown that control over them is a very profitable business since portals lead to resource-rich sectors.

To control the tunnels you need to capture the beacons in the location to which they are currently tied.

Mercenary teams have begun an active struggle for resources and control over the wormholes. It turned out that the passage through them blocks high-tech equipment, weapons and ships. Pilots will have to fight on the few available ships that can pass through the protective field of wormholes.

The fight has begun! Only the strongest teams and the best pilots will be able to control the tunnels and get valuable resources!

Available portals:

  • Eastern portal
  • Western portal
  • Southern portal

The Leagues button now leads to new Invasion locations.

Participation in Leagues

The leagues are part of Conquest, not passing with dreadnoughts, but in the mode "Beacon capture".

To see which modules are allowed, in the game settings you need to activate the option "Esports modules display". At the same time, the authorized equipment will receive the "ES" index on the icons.

The list of allowed ships, weapons and modules in the league:

Show Spoiler Hide Spoiler

Only ships of 10-15 ranks of Empire, Federation and Jericho factions, purchased for Currency credits.png, are allowed.


Weapons:

Interceptors:

Pulse Laser 11Pulse Laser 14Pulse Laser 17 Shrapnel Cannon 12Shrapnel Cannon 17 Kinetic Supercharger 12Kinetic Supercharger 17 Plasma Gun 12Plasma Gun 17 RF Blaster 13RF Blaster 17

Fighters:

Ion Emitter 13Ion Emitter 17 Gravi-Beamer 11Gravi-Beamer 14Gravi-Beamer 17 Assault Railgun 12Assault Railgun 17 Gauss Cannon 13Gauss Cannon 17 Singularity Cannon 11Singularity Cannon 14Singularity Cannon 17

Frigates:

Beam Cannon 12Beam Cannon 17 Heavy Blaster 13Heavy Blaster 17 Coil Mortar 12Coil Mortar 17 Positron Cannon 11Positron Cannon 14Positron Cannon 17 'Eclipse' Launcher 12'Eclipse' Launcher 17


Special modules: allowed all, except Command diffusion shield swords.png


Active modules:

Multipurpose:

ShieldRestoreSmall Icon.png ShieldRestoreMedium Icon.png ShieldRestoreLarge Icon.png RepairDronesSmall Icon.png RepairDronesMedium Icon.png RepairDronesLarge Icon.png AdaptiveShieldBoost Icon.png AdaptiveArmorBoost Icon.png InfraredContermeasure Icon.png

Recon.png:

Phase Remodulator.png Spy Drones.png Parasitic Remodulator.png Micro-locator.png

ECM.png:

Ion Emitter.png Energy Absorber.png Stasis Generator.png Weapon System Inhibitor.png System hack module.png

Covert Ops.png:

Orion Targeting Complex.png Plasma Arc.png Adaptive Camo.png Self Destruct.png White Noise Jammer.png

Role attack.png:

Aiming Overcharge.png Combat Reboot.png Particle Purge.png Engine Overcharge.png

Role command.png:

Valkyrie System.png Aegis System.png Coating Polarizer.png Gravi-scanner.png

Role tackler.png:

Target Painter.png Sentry Drone module.png Heavy Guard Drone module.png Engine Suppressor.png Inhibitor Beam.png

Role engineer.png:

Mass Shield Generator.png Nanodrone Cloud.png Energy Emitter.png Warp Gate.png Autonomous Charging Station.png Autonomous Repair Station.png Static Barrier.png

Guard.png:

Missile Shield.png Pulsar.png Liquid Metal Injector.png Emergency Shield Boost.png Mass Propulsion Inhibitor.png Signature Masking.png

Role sniper.png:

Weapon Overcharge.png Tachyon Charge.png IR Pulsar.png EM Scattering Field.png Reverse Thruster module.png


Ship modifiers:

Engine:

CollisionComp Icon.png InertialStabilizer Icon.png RotationThruster Icon.png KatalizatorInjector Icon.png BoostersOverLoader Icon.png EngineGenerator Icon.png Shared cooler icon.png

Capacitor:

WeaponCoolant Icon.png EmergencyBarrier Icon.png Acceleration coils icon.png ExtCapacitorBattary Icon.png CapacitorRecharging Icon.png ImplsDischarger Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png CptrEnrgBridge Icon.png

Shield:

Recuperator Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ShieldExtender Icon.png AddShldGen Icon.png ExtShld Icon.png Adaptive shield icon.png CuttedShieldHolder Icon.png SubmatterShield Icon.png

Hull:

ResistHullThermal Icon.png Em-insulation icon.png ResistHullKinetic Icon.png FastMissileRacks Icon.png ArmorPlates Icon.png HeavyArmor Icon.png AutoRepairUnit Icon.png LightArmor Icon.png CompositeArmor Icon.png PassiveArmor Icon.png

CPU:

BattleScanner Icon.png RangeMasterUnit Icon.png ProtonWall Icon.png ScoutScanner Icon.png TurboScanner Icon.png CoProcessor Icon.png WideScanner Icon.png

At least 3 ships are needed.

Tournaments

Tournaments are competitions held every weekend. For victories in weekly tournaments, you can get Galactic Standards GS.png.

Tournaments are held in "Beacon capture" mode.

The ships you put on your platforms when you enter tournament are the only ships available for all three rounds and can't be changed.

Tournament consists of three stages. For each stage, you also get a bonus to experience and credits depending on the number of wins.

Preffered way to enter the tournament is to form a wing first as pilots trying to queue in the random queue are not guaranteed to have a spot in the tournament.

Tournament Mode Stage Image.jpg

The weekly tournament on Saturday is for pilots of ranks 7-9 at 01:00, at 16:00 and at 19:00 GMT:

  • For one victory in the tournament, players will receive 100 GS.png
  • For two victories in the tournament players will receive 200 GS.png
  • For three victories in the tournament, players will receive 350 GS.png

The weekly tournament on Sunday is for pilots of ranks 9-17 at 01:00, at 16:00 and at 19:00 GMT:

  • For one victory in the tournament, players will receive 150 GS.png
  • For two victories in the tournament players will receive 250 GS.png
  • For three victories in the tournament, players will receive 400 GS.png
Specops button icon.png Pvp button icon.png Missions (PvE) Coop button icon.png Open Space button icon.png Sector Conquest