Light coil mortar

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Light coil mortar

Type: Kinetic weapon.

For ship type: Machete S, Sword S and premium ships of the role Role command.png

For ranks: 4-8, 13-17.

Munitions:

RailCumulative Icon.png RailUp1 Icon.png RailUranium Icon.png RailUranium Icon.png Iridium Slugs.png Explosive Shells Mk.4.png Explosive Shells (premium).png Resonating slugs.png

Description

A lighter coil mortar with increased range and projectile speed.
After critical hits all allies in 750 m. range get 3000 durability pts. for 10 s.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Light coil mortar 8 Light coil mortar 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
DPS (kinetic) 463 dmg./s. +20,5 dmg./s. +20,5 dmg./s. +16 dmg./s. 555 dmg./s. +20,5 dmg./s. +20,5 dmg./s. +16 dmg./s.
Damage (kinetic) 1112 dmg. +49 dmg. +49 dmg. +38 dmg. 1331 dmg. +49 dmg. +48 dmg. +39 dmg.
Explosion radius 150 m. 150 m.
Rate of fire 25 rounds/min 25 rounds/min
Critical chance 7% 7%
Critical damage bonus 50% 50%
Projectile speed 3750 m./s. 3950 m./s.
Firing range (max.) 3500 m. 3500 m.
Spread (from-to) 0-3 deg. 0-3 deg.
Overheating/cooling 7/3 s. 7/3 s.
Cost Can be picked up from destroyed enemies in the zone Warden Outpost Ruins 38300Currency credits.png 76500Currency credits.png 178500Currency credits.png Can be picked up from destroyed enemies in the zone Stripped Deposits 675000Currency credits.png 1350000Currency credits.png 3150000Currency credits.png


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