Lightbringer

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Lightbringer
Lightbringer.png
Generates 5% free synergy

The maximum level of synergy — 10

Survivability* 14521
Hull 8392
Shield 5349
Energy 855
Speed 231


Available from the beginning:
Main weapon damage increased by 7%.
Available at synergy level 2:
Main weapon damage increased by 8%.
Available at synergy level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at synergy level 8:
Time to weapon heating increased by 20%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.png
Capacitor Capacitormod-y.png
Shield Shieldmod-y.png
Hull Hullmod-y.pngHullmod-y.pngHullmod-y.png
CPU Compmod-y.pngCompmod-y.pngCompmod-y.png

Buying price 8990000 Currency credits.png



* All specifications are shown for the ship with the maximum level of synergy (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 15 (Tier: 5)

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Railgun Basic Icon.png Railgun Snaiper Icon.png Plasmagun Heavy Icon.png Flux Phaser gun.png Thilith Beam gun.png Laser Heavy Icon.png

Missiles
SpaceMissile Standart.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Engine Overcharge.png Particle Purge.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 730 176 141.5 6935 4420 128 2500 2
2 730 176 141.5 7560 4818 128 2500 2
3 730 176 141.5 7837 4995 128 2750 2
4 752 176 145.8 7837 4995 128 2750 2
5 782 176 151.4 8045 5128 128 3000 2
6 803 176 155.7 8184 5216 128 3000 2
7 803 176 155.7 8322 5260 128 3250 2
8 803 176 155.7 8322 5260 128 3500 2
9 825 176 159.9 8392 5304 128 3500 2
10 855 176 165.6 8392 5349 128 3750 2

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
1 224 268 90 180 88 88 72 72 66
2 224 268 90 180 88 88 72 72 66
3 225 270 93 185 88 88 72 72 66
4 225 270 93 185 88 88 72 72 66
5 225 270 93 185 88 88 72 72 66
6 227 272 95 190 88 88 72 72 66
7 228 274 98 195 88 88 72 72 66
8 230 276 100 200 88 88 72 72 66
9 231 277 102 204 88 88 72 72 66
10 231 277 102 204 88 88 72 72 66

Gallery