Lightbringer

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Lightbringer
Lightbringer.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 14519
Hull 8391
Shield 5348
Energy 854
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Thi'Es beam.jpg LaserUp1 Icon.png SpaceMissile Standart.png
Active modules
Quark-beamer.jpg RepairDronesMedium Icon.png Engine Overcharge.png Combat Reboot.png
Ship modifiers
Engine InertialStabilizer Icon.png
Capacitor CapacitorRecharging Icon.png
Shield ResistShieldEMP Icon.png
Hull CompositeArmor Icon.png ArmorPlates Icon.png HeavyArmor Icon.png
CPU Vulnerability probe plugin.jpg RangeMasterUnit Icon.png CoProcessor Icon.png

Special module Gunship overdrive.png


Buying price 8990000 Currency credits.png
Selling price 2247500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 15

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Prospective fighter of the Warden Order. Developed specifically for the squadron directly cover the Imperial Flagship Battleship. As well as WOJF-40 "Jarl" it is equipped with the Direct Minde Control system, which allows taking control actions directly from the pilot's brain synapses.

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Thar'kth cannon.jpg Thi'Es beam.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Quark-beamer.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 730 175 141 6935 4420 128 2500 2
2 730 175 141 7560 4818 128 2500 2
3 730 175 141 7837 4995 128 2750 2
4 752 175 146 7837 4995 128 2750 2
5 781 175 151 8045 5128 128 3000 2
6 803 175 156 8184 5216 128 3000 2
7 803 175 156 8322 5260 128 3250 2
8 803 175 156 8322 5260 128 3500 2
9 825 175 160 8391 5304 128 3500 2
10 854 175 166 8391 5348 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66
9 277 332 102 88 72 66
10 277 332 102 88 72 66



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