Lion Mk II

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Lion Mk II
Lion Mk II.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 13552
Hull 6165
Shield 5778
Energy 854
Speed 365

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effective range of "Tackler modules" increased by 50%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Homing laser.jpg LaserUp1 Icon.png SpaceMissile Standart.png
Active modules
Slowing projector.jpg RepairDronesMedium Icon.png Sentry Drone module.png Inhibitor Beam.png
Ship modifiers
Engine InertialStabilizer Icon.png
Capacitor Emergency shield recharge.jpg ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield AddShldGen Icon.png ResistShldThermal Icon.png
Hull ArmorPlates Icon.png AutoRepairUnit Icon.png
CPU RangeMasterUnit Icon.png

Special module Tackler chamelion.png


Buying price 8990000 Currency credits.png
Selling price 2247500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 15

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

According to informed sources, taking as a basis the military fighter DL-23C "Piranha-B2", Vanguard engineers used on it an innovative control system obtained through intelligence agents from secret laboratories of Jericho Techs.

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Gravi-Beamer 17 Homing laser.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png Slowing projector.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 730 175 141 5095 4775 128 2500 1
2 730 140 141 5554 5205 128 2500 1
3 730 140 141 5758 5396 128 2750 1
4 752 140 146 5758 5396 128 2750 1
5 781 140 151 5911 5539 128 3000 1
6 803 140 156 6013 5635 128 3000 1
7 803 140 156 6114 5683 128 3250 1
8 803 140 156 6114 5683 128 3500 1
9 825 140 160 6165 5730 128 3500 1
10 854 140 166 6165 5778 128 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66
10 365 438 102 88 72 66



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers