Lion Mk II

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Lion Mk II
Lion Mk II.png
Generates 5% free synergy

The maximum level of synergy — 10

Survivability* 13552
Hull 6165
Shield 5778
Energy 814
Speed 305


Available from the beginning:
Available at synergy level 2:
Afterburner energy draw reduced by 20%.
Available at synergy level 4:
Effective range of "Tackler modules" increased by 50%.
Available at synergy level 8:
Time to weapon heating increased by 20%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.png
Capacitor Capacitormod-y.pngCapacitormod-y.pngCapacitormod-y.png
Shield Shieldmod-y.pngShieldmod-y.png
Hull Hullmod-y.pngHullmod-y.png
CPU Compmod-y.png

Buying price 8990000 Currency credits.png



* All specifications are shown for the ship with the maximum level of synergy (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 15 (Tier: 5)

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Railgun Basic Icon.png Railgun Snaiper Icon.png Plasmagun Heavy Icon.png Flux Phaser gun.png Thilith Beam gun.png Laser Heavy Icon.png Laser Special Icon.png

Missiles
SpaceMissile Standart.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Tackler chamelion.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 695 176 134.7 5095 4775 128 2500 1
2 695 141 134.7 5554 5205 128 2500 1
3 695 141 134.7 5758 5396 128 2750 1
4 716 141 138.8 5758 5396 128 2750 1
5 744 141 144.2 5911 5539 128 3000 1
6 765 141 148.2 6013 5635 128 3000 1
7 765 141 148.2 6114 5683 128 3250 1
8 765 141 148.2 6114 5683 128 3500 1
9 786 141 152.3 6165 5730 128 3500 1
10 814 141 157.6 6165 5778 128 3750 1

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
1 295 354 90 180 88 88 72 72 66
2 295 354 90 180 88 88 72 72 66
3 297 357 93 185 88 88 72 72 66
4 297 357 93 185 88 88 72 72 66
5 297 357 93 185 88 88 72 72 66
6 299 359 95 190 88 88 72 72 66
7 301 361 98 195 88 88 72 72 66
8 303 364 100 200 88 88 72 72 66
9 305 366 102 204 88 88 72 72 66
10 305 366 102 204 88 88 72 72 66

Gallery