Lynx-M

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Lynx-M
Lynx-M.png
Accumulates 5% free experience

The maximum level of experience — 6

Survivability* 9859
Hull 4295
Shield 4419
Energy 550
Speed 358

Available from the beginning:
Critical chance increased by 6%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Gauss Cannon 6 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
'Dawn' locator.jpg ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png
Ship modifiers
Engine CollisionComp Icon.png EngineGenerator Icon.png
Capacitor CapacitorRecharging Icon.png
Hull ArmorPlates Icon.png
CPU ScoutScanner Icon.png

Special module Tackler chamelion.png


Buying price 100000 Currency credits.png
Selling price 25000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 3

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

By replacing the deserved "Lynx", the upgraded FWA USV-15 "Lynx-M", even after being removed from service, will not enter the secondary market of spacecraft. Only private security companies that have been specially accredited by the Federal Security Agency will be able to purchase it.

Available equipment

Weapons
Singularity Cannon 4 Assault Railgun 5 Gauss Cannon 6

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png

Active Role Modules
Target Painter.png 'Dawn' locator.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 500 118 116 3640 3745 100 2500 1
2 500 94 116 3968 4083 100 2500 1
3 500 94 116 4114 4232 100 2750 1
4 515 94 120 4114 4232 100 2750 1
5 535 94 124 4223 4345 100 3000 1
6 550 94 128 4295 4419 100 3000 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
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