MIRV launcher

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MIRV launcher

Type: Kinetic weapon.

For ship type: Crusader, Inquisitor S and premium ships of the role Guard.png

For ranks: 6-10, 13-17.


RailCumulative Icon.png RailUp1 Icon.png RailUranium Icon.png RailUranium Icon.png Iridium Slugs.png Explosive Shells Mk.4.png Explosive Shells (premium).png Resonating slugs.png


In flight the projectile is divided into independent segments, each searching for and attacking its own target.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters MIRV launcher 10 MIRV launcher 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
DPS (kinetic) 219 dmg./s. +10 dmg./s. +9,5 dmg./s. +7,5 dmg./s. 262 dmg./s. +10 dmg./s. +9,5 dmg./s. +7,5 dmg./s.
Damage (kinetic) 1094 dmg. +48 dmg. +48 dmg. +38 dmg. 1309 dmg. +48 dmg. +48 dmg. +38 dmg.
Rate of fire 12 rounds/min 12 rounds/min
Critical chance 7% 7%
Critical damage bonus 50% 50%
Projectile speed 1300 m./s. 1450 m./s.
Firing range (max.) 5000 m. 5000 m.
Spread 0,1 deg. 0,1 deg.
Overheating/cooling 10/1,4 s. 10/1,4 s.
Cost Can be picked up from destroyed enemies in the zone Collapsed Laboratory 123800Currency credits.png 247500Currency credits.png 577500Currency credits.png Can be picked up from destroyed enemies in the zone Mining Site 675000Currency credits.png 1350000Currency credits.png 3150000Currency credits.png

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
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