Machete AE

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Revision as of 09:00, 9 May 2019 by U38594143 (talk | contribs) (Updated information)
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Machete AE
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 14420
Hull 3996
Shield 7997
Energy 512
Speed 292

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Gauss Cannon 6
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 400000
Selling price 100000



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 5

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

During the Third War for the Bartle Sector, it turned out that the main fighter of the regular units of the army, "Axe-X", loses in performance to the enemy ships of the same class as the enemy. The Liu Family came to the rescue and volunteered to share the project documentation "Machete". Technologists were able to quickly refine the project, and soon new fighter began to be supplied to the army, which received the designation "Machete AE". The ship turned out to be quite successful and inexpensive, accessible to most Families of Frontier, which allowed us to saturate Jericho assault squadrons with them in a short time. Nowadays, these fighters are mostly withdrawn from the army and are used in the squads of Families.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6 Flux Phaser 8

Missile slot

Active Role Modules

Reserve energy circuits 7

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 465 127 99 3330 6720 104 2500 2
2 465 127 124 3630 7325 104 2500 2
3 465 127 124 3763 7594 104 2750 2
4 479 127 127 3763 7594 104 2750 2
5 498 127 131 3863 7796 104 3000 2
6 512 127 134 3930 7930 104 3000 2
7 512 127 134 3996 7997 104 3250 2
8 512 127 134 3996 7997 104 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 72 66



Ships
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