Machete S

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Machete S
Machete S.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 14742
Hull 4086
Shield 8175
Energy 534
Speed 292

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Effective range of "Command modules" increased by 50%.


Equipment upon purchase
Weapons
Light coil mortar.jpg RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Energy cube.jpg Coating Polarizer.png ShieldRestoreLarge Icon.png Valkyrie System.png
Ship modifiers
Engine KatalizatorInjector Icon.png
Capacitor CapacitorRecharging Icon.png EmergencyBarrier Icon.png ExtCapacitorBattary Icon.png
Shield Integrated thermoshiel.jpg ResistShldThermal Icon.png
Hull ResistHullKinetic Icon.png
CPU TurboScanner Icon.png

Special module Command diffusion shield.png


Buying price 700000 Currency credits.png
Selling price 175000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 6

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

In the initial period of the Third War for the Bartle Sector, the army of Jericho was unable to tightly cover all directions of enemy strikes. To protect the territory under control, on the basis of the army "Machete AE" Technologists developed the fighter "Machete S" for their units. Despite the fact that their release was much smaller than that of the prototype, the re-armed squad of Technologists was able to fight back the superior forces of the enemy.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8 Thilith Beam gun.png Light coil mortar.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Energy cube.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 485 132 99 3405 6870 107 2500 2
2 485 132 123 3712 7489 107 2500 2
3 485 132 123 3848 7764 107 2750 2
4 500 132 126 3848 7764 107 2750 2
5 519 132 130 3950 7970 107 3000 2
6 534 132 133 4018 8107 107 3000 2
7 534 132 133 4086 8175 107 3250 2
8 534 132 133 4086 8175 107 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 72 66



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