Magnetar

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Magnetar
Magnetar.png
Generates 5% free synergy

The maximum level of synergy — 10

Survivability* 10641
Hull 6299
Shield 3751
Energy 405
Speed 331


Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 7%.
Available at synergy level 2:
Time to weapon heating increased by 33%.
Available at synergy level 4:
Duration of "ECM modules" increased by 20%.
Available at synergy level 8:
Maximum capacitor volume increased by 30%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.pngEnginemod-y.png
Capacitor Capacitormod-y.png
Shield Shieldmod-y.png
Hull Hullmod-y.pngHullmod-y.png
CPU Compmod-y.pngCompmod-y.png

Buying price 4890000 Currency credits.png



* All specifications are shown for the ship with the maximum level of synergy (10) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: ECM
Rank: 10 (Tier: 4)

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Available equipment

Weapons
Plasmagun Basic Icon.png Laser Economic Icon.png Railgun Autofire Icon.png Plasmagun Autofire Icon.png Skrahgun.png Phase suppresor gun.png Railgun Special Icon.png

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png SpaceMissile Doomsday Icon.png SpaceMissile EnergyNullifierField Icon.png

Active Role Modules
Ion Emitter.png Energy Absorber.png Stasis Generator.png Weapon System Inhibitor.png System hack module.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Ecm mefg.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 275 80 53.3 5205 3100 99 3000 1
2 275 80 53.3 5674 3379 99 3000 1
3 275 80 53.3 5882 3503 99 3300 1
4 284 80 54.9 5882 3503 99 3300 1
5 295 80 57.1 6038 3596 99 3600 1
6 303 80 58.7 6142 3659 99 3600 1
7 303 80 58.7 6247 3690 99 3900 1
8 385 80 58.7 6247 3690 99 4200 1
9 394 80 60.3 6299 3721 99 4200 1
10 405 80 62.4 6299 3751 99 4500 1

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
1 320 384 178 355 114 114 102 102 78
2 320 384 178 355 114 114 102 102 78
3 322 387 182 364 114 114 102 102 78
4 322 387 182 364 114 114 102 102 78
5 322 387 182 364 114 114 102 102 78
6 324 389 187 373 114 114 102 102 78
7 327 392 192 383 114 114 102 102 78
8 329 394 196 392 114 114 102 102 78
9 331 397 201 402 114 114 102 102 78
10 331 397 201 402 114 114 102 102 78

Gallery