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Guns are the main weapon used by ships. There are 12 different types of guns are in the game, 4 for each ship class - frigate, fighter and interceptor.

All guns have infinite ammunition, but most guns firing is limited by heat build up. Firing for too long with weapons that can overheat will cause your weapons to lock up until they have cooled down again!

Information about the other weapons available to ships can be found on the Rockets and Special Weapons pages.

Interceptor Guns

Pulse Laser

The Pulse Laser is a short range instant hit thermal weapon. Unlike other lasers, the Pulse Laser is not very accurate, and has significant spread. Mk 3 Pulse Lasers are manufactured by the Legion.

Shrapnel Cannon

The Shrapnel Cannon is a shotgun-like kinetic weapon. If all of the projectiles hit, it does tremendous burst damage, but it suffers from high spread, especially if fired several times in succession. Mk 3 Shrapnel Cannons are available from the Techs.

Rapid Fire Blaster

The RF Blaster is a short range, fast firing EM weapon. Mk 3 RF Blasters are available from the Vanguard.

Plasma Cannon

The Plasma Cannon is the longest range interceptor weapon, but is still only medium range when compared with weapons as a whole. Its main distinguishing feature is that unlike other weapons, it becomes more accurate the longer the fire button is held down, rather than less. The Armada sell mk 3 Plasma Cannons.

Fighter Guns

Assault Railgun

The Assault Railgun is a fast firing, medium range, medium damage kinetic weapon. It is a suitable weapon against most targets, though it doesn't excel in any particular situation. Mk 3 Assault Railguns are made by the Raid faction.

Gauss Cannon

The Gauss Cannon is a long range, slow firing kinetic weapon with fast projectile speed. Its long range makes it a good sniping weapon, and its fast projectile speed makes it effective against interceptors, but its low overall damage will leave it struggling to take down heavily tanked ships like frigates. Mk 3 Gauss Cannons are available from the Techs.

Singularity Cannon

The Singularity Cannon is the opposite of the Gauss Cannon. It fires very slow EM projectiles with a short-to-medium range that do high damage, making it effective against frigates and other slow ships, but difficult to use against speedier opponents. Singularity Cannon blasts are rather large and travel through ships, allowing a degree of area effect damage. Mk 3 Singularity Cannons are sold by the Armada.

Ion Emitter

The Ion Emitter is a laser-like thermal weapon. Its does increased damage as it heats up. Mk 3 Ion Emitters are available from the Wardens.

Frigate Weapons

Beam Cannon

The Beam Cannon is a medium-to-long range instant hit thermal laser. It is easy to use and effective against most opponents, but its damage is not very high. The Wardens make mk 3 Beam Cannons.

Coil Mortar

The Coil Mortar is a medium range gun that fires kinetic explosives. The explosives' projectile speed is low, but they do area effect damage. Note that this means the coil mortar will damage the user if used against a target at point blank range. Mk 3 Coil Mortars are available from the Raid faction.

Positron Cannon

The Positron Cannon fires high speed, long range EM projectiles with a low rate of fire. The positron cannon can be charged, making it more accurate and more damaging. The Vanguard manufacture mk 3 Positron Cannons.

Heavy Blaster

The Heavy Blaster fire a shotgun-like blast of thermal projectiles. Its fire rate increases dramatically the longer the fire button is held down, however while it is being fired its barrels turn slowly, making it difficult to track fast or nearby targets. This allows it to saturate an arc in front of the frigate, but it lacks accuracy and tracking while doing so. If the pilot fires single shots it can track targets better, but its damage will be low. The Legion sell mk 3 Heavy Blasters.

References