Main weapon: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
m (Rolandius moved page Main Weapon to Main weapon)
(24 intermediate revisions by 5 users not shown)
Line 1: Line 1:
=Main Weapon=
==Interceptors==
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center; width: 60%;" border="1" cellspacing="0" bgcolor="#BFBFBF"
!colspan="4"|Interceptors
|-
!Common
!Recon
!Covert Ops
!ECM
|-
|style="height:100px; width:200px; text-align:center;"|{{INTERCEPTOR_EQUIPMENT | shipRank=15 | dataWeapons=1 }}
|style="height:100px; width:100px; text-align:center;"|{{RECON_EQUIPMENT | shipRank=15 | shipRole=Recon | ShipName=All | dataWeapons=1 }}
|style="height:100px; width:100px; text-align:center;"|{{COVERT_OPS_EQUIPMENT | shipRank=15 | shipRole=Covert Ops | ShipName=All | dataWeapons=1 }}
|style="height:100px; width:100px; text-align:center;"|{{ECM_EQUIPMENT | shipRank=15 | shipRole=ECM| ShipName=All | dataWeapons=1 }}
|}
==Fighters==
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center; width: 60%;" border="1" cellspacing="0" bgcolor="#BFBFBF"
!colspan="4"|Fighters
|-
!Common
!Gunship
!Tackler
!Command
|-
|style="height:100px; width:200px; text-align:center;"|{{FIGHTER__EQUIPMENT | shipRank=15 | dataWeapons=1 }}
|style="height:100px; width:100px; text-align:center;"|{{GUNSHIP_EQUIPMENT | shipRank=15 | shipRole=Gunship | ShipName=All | dataWeapons=1 }}
|style="height:100px; width:100px; text-align:center;"|{{TACKLER_EQUIPMENT | shipRank=15 | shipRole=Tackler | ShipName=All | dataWeapons=1 }}
|style="height:100px; width:100px; text-align:center;"|{{COMMAND_EQUIPMENT | shipRank=15 | shipRole=Command | ShipName=All | dataWeapons=1 }}
|}
==Frigates==
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center; width: 60%;" border="1" cellspacing="0" bgcolor="#BFBFBF"
!colspan="4"|Frigates
|-
!Common
!Long Range
!Engineering
!Guard
|-
|style="height:100px; width:200px; text-align:center;"|{{FRIGATE_EQUIPMENT | shipRank=15 | dataWeapons=1 }}
|style="height:100px; width:100px; text-align:center;"|{{LONG_RANGE_EQUIPMENT | shipRank=15 | shipRole=Long Range | ShipName=All | dataWeapons=1 }}
|style="height:100px; width:100px; text-align:center;"|{{ENGINEERING_EQUIPMENT | shipRank=15 | shipRole=Engineering | ShipName=All | dataWeapons=1 }}
|style="height:100px; width:100px; text-align:center;"|{{GUARD_EQUIPMENT | shipRank=15 | shipRole=Guard | ShipName=All | dataWeapons=1 }}
|}
==Destroyers==
<!--
__NOTOC__
__NOTOC__


{{PageStart}}
{{PageStart}}


Guns are the main weapon used by ships. There are 15 different types of guns are in the game, 4 for each ship class - frigate, fighter and interceptor - and 3 that can only be used by specific roles.
Guns are the main weapon used by ships. There are 15 different types of guns in the game, 4 for each ship class - frigate, fighter and interceptor - and 3 that can only be used by specific [[role]]s.


All guns have infinite ammunition, but most guns firing is limited by heat build up. Firing for too long with weapons that can overheat will cause your weapons to lock up until they have cooled down again!
All guns have infinite ammunition, at least during a battle, but most guns firing is limited by heat build up. Firing for too long with weapons that can overheat will cause your weapons to lock up until they have cooled down again! You will also need to pay Credits when you get back in the hangar to reload your preferred ammunition.


Information about the other weapons available to ships can be found on the [[Rockets]] and [[Special Weapons]] pages.
Information about the other weapons available to ships can be found on the [[Rockets]] and [[Special Weapons]] pages.
Line 23: Line 75:
===Plasma Cannon===
===Plasma Cannon===
The Plasma Cannon is the longest range interceptor weapon, but is still only medium range when compared with weapons as a whole. Its main distinguishing feature is that unlike other weapons, it becomes more accurate the longer the fire button is held down, rather than less. The [[Armada]] sell mk 3 Plasma Cannons.
The Plasma Cannon is the longest range interceptor weapon, but is still only medium range when compared with weapons as a whole. Its main distinguishing feature is that unlike other weapons, it becomes more accurate the longer the fire button is held down, rather than less. The [[Armada]] sell mk 3 Plasma Cannons.
===Kinetic Supercharger===
The Kinetic Supercharger is a gun that fires small kinetic projectiles to medium range that detonate in a small explosion. It can only be equipped by [[ECM]] interceptors. Mk 3 Kinetic Superchargers are available from the [[Techs]].
===Phase Suppressor===
The Phase Suppressor is a thermal weapon that reduces the target's hull and shield regeneration.
===Scatter Gun===
A short-ranged EM weapon that fires a burst of plasma that homes in on the nearest target aimed at. [[Recon]] use only.


{{PageSep}}
{{PageSep}}
Line 39: Line 100:


===Ion Emitter===
===Ion Emitter===
The Ion Emitter is an instant-hit laser-like thermal weapon. It lowers the damage resistance of its target while you keep it trained on them. Mk 3 Ion Emitters are available from the [[Wardens]].
The Ion Emitter is an instant-hit laser-like thermal weapon. It lowers the damage resistance of its target while you keep it trained on them. The resistance debuff makes this weapon very deadly against [[frigates]], especially guard frigates. Mk 3 Ion Emitters are available from the [[Wardens]].


===Gravi-Beamer===
===Gravi-Beamer===
The Gravi-beam is an instant-hit laser-like thermal weapon that can only be used by [[Tackler]]s. It lowers the max speed of its target while you keep it trained on them. The [[Armada]] sell Mk 3 Gravi&#8209;beams.
The Gravi-beam is an instant-hit laser-like thermal weapon that can only be used by [[Tackler]]s. It lowers the max speed of its target while you keep it trained on them. The [[Armada]] sell Mk 3 Gravi&#8209;beams.
===Flux-Phaser===
A long-range EM weapon that launches a single Plasma bubble that can follows the player's crosshair.
===Phaser===
A duel-firing EM weapon. Pressing the fire button will launch a fast EM charge with a quick reload. Holding the fire button will launch a more damaging, slower-flying energy sphere that takes longer to reload. Hitting a slow sphere with a fast charge causes a large explosion. [[Command]] use only.


{{PageSep}}
{{PageSep}}
Line 59: Line 126:


===Heavy Blaster===
===Heavy Blaster===
The Heavy Blaster fire a shotgun-like blast of thermal projectiles. Its fire rate increases dramatically the longer the fire button is held down, however while it is being fired its barrels turn slowly, making it difficult to track fast or nearby targets. This allows it to saturate an arc in front of the frigate, but it lacks accuracy and tracking while doing so. If the pilot fires single shots it can track targets better, but its damage will be low. The [[Legion]] sell mk 3 Heavy Blasters.
The Heavy Blaster fire a shotgun-like blast of thermal projectiles. Its fire rate and spread increase dramatically the longer the fire button is held down. This allows it to saturate an arc in front of the frigate, but it lacks accuracy while doing so. If the pilot fires in bursts it can track targets better, but its damage will be low. The [[Legion]] sell mk 3 Heavy Blasters.
 
{{PageSep}}
 
==Christmas 2013==
These weapons were available for purchase with credits between 22nd December 2013 - Current Date.
These weapons will be recalled at the end of 'Winter Testing'.


===KWP 'Icebolt' 1===
===Eclipse Launcher===
The KWP 'Icebolt' 1 is a long range gun that does kinetic damage. If the projectile collides with a ship it will generate a 40m shrapnel cloud. The shrapnel deals 185 kinetic damage to all ships that pass for 1.5 seconds.
The Eclipse Launcher fires projectiles of nanodrones that deal EM damage to enemies they hit and restore hull to friendlies. This weapon can only be equipped on [[Engineering|Engineer]]s. Its downside is low damage and quick overheating. Mk 3 Eclipse Launchers are avalable from the [[Vanguard]].


===KWP 'Snowstorm' 1===
===Destructor===
The KWP 'Snowstorm' 1 is a weapon that damages with EM. If the weapon hits an ally it will restore 225 hull points to all allies in a 200m radius.
A thermal weapon that damages nearby enemies within 1000m of the target. [[Guard]] use only.


===KWP 'Freeze Beam' 1===
===Mass Driver===
The KWP 'Freeze Beam' 1 uses thermal damage to take down enemies. The weapon can eventually slow down an enemy up to 67% of its original speed.
A rapid-fire kinetic weapon. Projectile speed increases with sustained fire.


{{PageSep}}
{{PageEnd}}
-->

Revision as of 04:30, 22 April 2018

Main Weapon

Interceptors

Interceptors
Common Recon Covert Ops ECM

Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17






Fighters

Fighters
Common Gunship Tackler Command

Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17







Frigates

Frigates
Common Long Range Engineering Guard

Beam Cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 Vulcan 17







Destroyers