Main weapon: Difference between revisions
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=Main Weapon= | |||
==Interceptors== | |||
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center; width: 60%;" border="1" cellspacing="0" bgcolor="#BFBFBF" | |||
!colspan="4"|Interceptors | |||
|- | |||
!Common | |||
!Recon | |||
!Covert Ops | |||
!ECM | |||
|- | |||
|style="height:100px; width:200px; text-align:center;"|{{INTERCEPTOR_EQUIPMENT | shipRank=15 | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{RECON_EQUIPMENT | shipRank=15 | shipRole=Recon | ShipName=All | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{COVERT_OPS_EQUIPMENT | shipRank=15 | shipRole=Covert Ops | ShipName=All | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{ECM_EQUIPMENT | shipRank=15 | shipRole=ECM| ShipName=All | dataWeapons=1 }} | |||
|} | |||
==Fighters== | |||
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center; width: 60%;" border="1" cellspacing="0" bgcolor="#BFBFBF" | |||
!colspan="4"|Fighters | |||
|- | |||
!Common | |||
!Gunship | |||
!Tackler | |||
!Command | |||
|- | |||
|style="height:100px; width:200px; text-align:center;"|{{FIGHTER__EQUIPMENT | shipRank=15 | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{GUNSHIP_EQUIPMENT | shipRank=15 | shipRole=Gunship | ShipName=All | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{TACKLER_EQUIPMENT | shipRank=15 | shipRole=Tackler | ShipName=All | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{COMMAND_EQUIPMENT | shipRank=15 | shipRole=Command | ShipName=All | dataWeapons=1 }} | |||
|} | |||
==Frigates== | |||
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center; width: 60%;" border="1" cellspacing="0" bgcolor="#BFBFBF" | |||
!colspan="4"|Frigates | |||
|- | |||
!Common | |||
!Long Range | |||
!Engineering | |||
!Guard | |||
|- | |||
|style="height:100px; width:200px; text-align:center;"|{{FRIGATE_EQUIPMENT | shipRank=15 | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{LONG_RANGE_EQUIPMENT | shipRank=15 | shipRole=Long Range | ShipName=All | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{ENGINEERING_EQUIPMENT | shipRank=15 | shipRole=Engineering | ShipName=All | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{GUARD_EQUIPMENT | shipRank=15 | shipRole=Guard | ShipName=All | dataWeapons=1 }} | |||
|} | |||
==Destroyers== | |||
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Guns are the main weapon used by ships. There are 15 different types of guns | Guns are the main weapon used by ships. There are 15 different types of guns in the game, 4 for each ship class - frigate, fighter and interceptor - and 3 that can only be used by specific [[role]]s. | ||
All guns have infinite ammunition, but most guns firing is limited by heat build up. Firing for too long with weapons that can overheat will cause your weapons to lock up until they have cooled down again! | All guns have infinite ammunition, at least during a battle, but most guns firing is limited by heat build up. Firing for too long with weapons that can overheat will cause your weapons to lock up until they have cooled down again! You will also need to pay Credits when you get back in the hangar to reload your preferred ammunition. | ||
Information about the other weapons available to ships can be found on the [[Rockets]] and [[Special Weapons]] pages. | Information about the other weapons available to ships can be found on the [[Rockets]] and [[Special Weapons]] pages. | ||
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===Kinetic Supercharger=== | ===Kinetic Supercharger=== | ||
The Kinetic Supercharger is a gun that fires small kinetic projectiles to medium range that detonate in a small explosion. It can only be equipped by [[ECM]] interceptors. Mk 3 Kinetic | The Kinetic Supercharger is a gun that fires small kinetic projectiles to medium range that detonate in a small explosion. It can only be equipped by [[ECM]] interceptors. Mk 3 Kinetic Superchargers are available from the [[Techs]]. | ||
===Phase Suppressor=== | |||
The Phase Suppressor is a thermal weapon that reduces the target's hull and shield regeneration. | |||
===Scatter Gun=== | |||
A short-ranged EM weapon that fires a burst of plasma that homes in on the nearest target aimed at. [[Recon]] use only. | |||
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===Ion Emitter=== | ===Ion Emitter=== | ||
The Ion Emitter is an instant-hit laser-like thermal weapon. It lowers the damage resistance of its target while you keep it trained on them. Mk 3 Ion Emitters are available from the [[Wardens]]. | The Ion Emitter is an instant-hit laser-like thermal weapon. It lowers the damage resistance of its target while you keep it trained on them. The resistance debuff makes this weapon very deadly against [[frigates]], especially guard frigates. Mk 3 Ion Emitters are available from the [[Wardens]]. | ||
===Gravi-Beamer=== | ===Gravi-Beamer=== | ||
The Gravi-beam is an instant-hit laser-like thermal weapon that can only be used by [[Tackler]]s. It lowers the max speed of its target while you keep it trained on them. The [[Armada]] sell Mk 3 Gravi‑beams. | The Gravi-beam is an instant-hit laser-like thermal weapon that can only be used by [[Tackler]]s. It lowers the max speed of its target while you keep it trained on them. The [[Armada]] sell Mk 3 Gravi‑beams. | ||
===Flux-Phaser=== | |||
A long-range EM weapon that launches a single Plasma bubble that can follows the player's crosshair. | |||
===Phaser=== | |||
A duel-firing EM weapon. Pressing the fire button will launch a fast EM charge with a quick reload. Holding the fire button will launch a more damaging, slower-flying energy sphere that takes longer to reload. Hitting a slow sphere with a fast charge causes a large explosion. [[Command]] use only. | |||
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===Heavy Blaster=== | ===Heavy Blaster=== | ||
The Heavy Blaster fire a shotgun-like blast of thermal projectiles. Its fire rate | The Heavy Blaster fire a shotgun-like blast of thermal projectiles. Its fire rate and spread increase dramatically the longer the fire button is held down. This allows it to saturate an arc in front of the frigate, but it lacks accuracy while doing so. If the pilot fires in bursts it can track targets better, but its damage will be low. The [[Legion]] sell mk 3 Heavy Blasters. | ||
===Eclipse Launcher=== | |||
The Eclipse Launcher fires projectiles of nanodrones that deal EM damage to enemies they hit and restore hull to friendlies. This weapon can only be equipped on [[Engineering|Engineer]]s. Its downside is low damage and quick overheating. Mk 3 Eclipse Launchers are avalable from the [[Vanguard]]. | |||
== | ===Destructor=== | ||
A thermal weapon that damages nearby enemies within 1000m of the target. [[Guard]] use only. | |||
=== | ===Mass Driver=== | ||
A rapid-fire kinetic weapon. Projectile speed increases with sustained fire. | |||
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