Main weapon: Difference between revisions
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=Main Weapon= | |||
==Interceptors== | |||
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center; width: 60%;" border="1" cellspacing="0" bgcolor="#BFBFBF" | |||
!colspan="4"|Interceptors | |||
|- | |||
!Common | |||
!Recon | |||
!Covert Ops | |||
!ECM | |||
|- | |||
|style="height:100px; width:200px; text-align:center;"|{{INTERCEPTOR_EQUIPMENT | shipRank=15 | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{RECON_EQUIPMENT | shipRank=15 | shipRole=Recon | ShipName=All | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{COVERT_OPS_EQUIPMENT | shipRank=15 | shipRole=Covert Ops | ShipName=All | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{ECM_EQUIPMENT | shipRank=15 | shipRole=ECM| ShipName=All | dataWeapons=1 }} | |||
|} | |||
==Fighters== | |||
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center; width: 60%;" border="1" cellspacing="0" bgcolor="#BFBFBF" | |||
!colspan="4"|Fighters | |||
|- | |||
!Common | |||
!Gunship | |||
!Tackler | |||
!Command | |||
|- | |||
|style="height:100px; width:200px; text-align:center;"|{{FIGHTER__EQUIPMENT | shipRank=15 | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{GUNSHIP_EQUIPMENT | shipRank=15 | shipRole=Gunship | ShipName=All | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{TACKLER_EQUIPMENT | shipRank=15 | shipRole=Tackler | ShipName=All | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{COMMAND_EQUIPMENT | shipRank=15 | shipRole=Command | ShipName=All | dataWeapons=1 }} | |||
|} | |||
==Frigates== | |||
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center; width: 60%;" border="1" cellspacing="0" bgcolor="#BFBFBF" | |||
!colspan="4"|Frigates | |||
|- | |||
!Common | |||
!Long Range | |||
!Engineering | |||
!Guard | |||
|- | |||
|style="height:100px; width:200px; text-align:center;"|{{FRIGATE_EQUIPMENT | shipRank=15 | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{LONG_RANGE_EQUIPMENT | shipRank=15 | shipRole=Long Range | ShipName=All | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{ENGINEERING_EQUIPMENT | shipRank=15 | shipRole=Engineering | ShipName=All | dataWeapons=1 }} | |||
|style="height:100px; width:100px; text-align:center;"|{{GUARD_EQUIPMENT | shipRank=15 | shipRole=Guard | ShipName=All | dataWeapons=1 }} | |||
|} | |||
==Destroyers== | |||
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__NOTOC__ | __NOTOC__ | ||
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===Kinetic Supercharger=== | ===Kinetic Supercharger=== | ||
The Kinetic Supercharger is a gun that fires small kinetic projectiles to medium range that detonate in a small explosion. It can only be equipped by [[ECM]] interceptors. Mk 3 Kinetic Superchargers are available from the [[Techs]]. | The Kinetic Supercharger is a gun that fires small kinetic projectiles to medium range that detonate in a small explosion. It can only be equipped by [[ECM]] interceptors. Mk 3 Kinetic Superchargers are available from the [[Techs]]. | ||
===Phase Suppressor=== | |||
The Phase Suppressor is a thermal weapon that reduces the target's hull and shield regeneration. | |||
===Scatter Gun=== | |||
A short-ranged EM weapon that fires a burst of plasma that homes in on the nearest target aimed at. [[Recon]] use only. | |||
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===Gravi-Beamer=== | ===Gravi-Beamer=== | ||
The Gravi-beam is an instant-hit laser-like thermal weapon that can only be used by [[Tackler]]s. It lowers the max speed of its target while you keep it trained on them. The [[Armada]] sell Mk 3 Gravi‑beams. | The Gravi-beam is an instant-hit laser-like thermal weapon that can only be used by [[Tackler]]s. It lowers the max speed of its target while you keep it trained on them. The [[Armada]] sell Mk 3 Gravi‑beams. | ||
===Flux-Phaser=== | |||
A long-range EM weapon that launches a single Plasma bubble that can follows the player's crosshair. | |||
===Phaser=== | |||
A duel-firing EM weapon. Pressing the fire button will launch a fast EM charge with a quick reload. Holding the fire button will launch a more damaging, slower-flying energy sphere that takes longer to reload. Hitting a slow sphere with a fast charge causes a large explosion. [[Command]] use only. | |||
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===Eclipse Launcher=== | ===Eclipse Launcher=== | ||
The Eclipse Launcher fires projectiles of nanodrones that deal EM damage to enemies they hit and restore hull to friendlies. This weapon can only be equipped on [[Engineering|Engineer]]s. Its downside is low damage and quick overheating. Mk 3 Eclipse Launchers are avalable from the [[Vanguard]]. | The Eclipse Launcher fires projectiles of nanodrones that deal EM damage to enemies they hit and restore hull to friendlies. This weapon can only be equipped on [[Engineering|Engineer]]s. Its downside is low damage and quick overheating. Mk 3 Eclipse Launchers are avalable from the [[Vanguard]]. | ||
===Destructor=== | |||
A thermal weapon that damages nearby enemies within 1000m of the target. [[Guard]] use only. | |||
===Mass Driver=== | |||
A rapid-fire kinetic weapon. Projectile speed increases with sustained fire. | |||
{{PageEnd}} | {{PageEnd}} | ||
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