Minotaur

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Minotaur
Minotaur.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 33298
Hull 19566
Shield 11900
Energy 994
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Energy consumption of "Engineering modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 12 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Nano-devourers.jpg Nanodrone Cloud.png Autonomous Repair Station.png Static Barrier.png
Ship modifiers
Engine RotationThruster Icon.png
Capacitor ExtCapacitorBattary Icon.png CmplxBatt Icon.png
Shield ResistShieldEMP Icon.png ResistShldThermal Icon.png
Hull 'Meteor' accelerator module.jpg ArmorPlates Icon.png CompositeArmor Icon.png
CPU RangeMasterUnit Icon.png

Special module Engineering combat drones.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 11

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Frigate of the Invincible Legion, designed to become a major in its combat units. Successfully completed flight tests, experienced combat use. Started mass production, the first releases come in assault squadrons, as well as reconnaissance squadrons as a support ship.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Mass Driver 11 Mass Driver 14 Dagtnith gun.png Vulcan 13 'Eclipse' Launcher 12 'Eclipse' Launcher 17 Fuse Blaster.jpg Waz'Dum 12 Waz'Dum 17

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module GuidedDron Icon.png

Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Warp Gate.png Energy Emitter.png Static Barrier.png Autonomous Repair Station.png Nano-devourers.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 850 220 165 16170 9835 109 2000 2
2 850 220 165 17626 10721 109 2000 2
3 850 220 165 18273 11114 109 2200 2
4 876 220 170 18273 11114 109 2200 2
5 910 220 176 18758 11409 109 2400 2
6 935 220 181 19081 11606 109 2400 2
7 935 220 181 19404 11704 109 2600 2
8 935 220 181 19404 11704 109 2800 2
9 961 220 186 19566 11802 109 2800 2
10 994 220 193 19566 11900 109 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 224 269 55 61 30 36
3 225 270 56 61 30 36
4 225 270 56 61 30 36
5 225 270 56 61 30 36
6 226 272 58 61 30 36
7 228 273 59 61 30 36
8 229 275 61 61 30 36
9 231 277 62 61 30 36
10 231 277 62 61 30 36



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