Minotaur

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Minotaur
Minotaur.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 33299
Hull 19566
Shield 11901
Energy 995
Speed 193


Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Energy consumption of "Engineering modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Laser Basic Icon.png LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
ShieldEmitter Icon.png RemoteRepairDrones Icon.png WarpGate Icon.png Screen Icon.png
Ship modifiers
Engine EngineGenerator Icon.png
Capacitor CapacitorRecharging Icon.png CmplxBatt Icon.png
Shield CuttedShieldHolder Icon.png AddShldGen Icon.png
Hull HeavyArmor Icon.png ResistHullKinetic Icon.png ResistHullThermal Icon.png
CPU ProtonWall Icon.png

Special module File:Frigatedrone.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 11

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Mass Driver 11 Mass Driver 14 Dagtnith gun.png Vulcan 13 'Eclipse' Launcher 12 'Eclipse' Launcher 17 Fuse Blaster.jpg Waz'Dum 12 Waz'Dum 17

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module GuidedDron Icon.png

Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Warp Gate.png Energy Emitter.png Static Barrier.png Autonomous Repair Station.png Nano-devourers.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Engineering combat drones.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 850 220 164.8 16170 9835 109 2000 2
2 850 220 164.8 17626 10721 109 2000 2
3 850 220 164.8 18273 11114 109 2200 2
4 876 220 169.7 18273 11114 109 2200 2
5 910 220 176.3 18758 11409 109 2401 2
6 935 220 181.3 19081 11606 109 2401 2
7 935 220 181.3 19404 11704 109 2600 2
8 935 220 181.3 19404 11704 109 2800 2
9 961 220 186.2 19566 11802 109 2800 2
10 995 220 192.8 19566 11901 109 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 170 204 55 62 30 36
2 187 224 55 62 30 36
3 188 226 57 62 30 36
4 188 226 57 62 30 36
5 188 226 57 62 30 36
6 189 227 58 62 30 36
7 190 228 60 62 30 36
8 192 230 61 62 30 36
9 193 231 63 62 30 36
10 193 231 63 62 30 36

Ship model