Missiles: Difference between revisions

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{{PageStart}}
Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using flares or dodging/weaving in and out of objects. Homing missiles are useful for longer ranges when [[Guns]] can't reach. Unguided require no lock-on and aren't affected by flares  but are easily dodged at long range, but are useful for close-quarters.
Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using flares or dodging/weaving in and out of objects. Homing missiles are useful for longer ranges when [[Guns]] can't reach. Unguided require no lock-on and aren't affected by flares  but are easily dodged at long range, but are useful for close-quarters.


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Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.


{{PageSep}}
Besides the missiles on ship can be installed:
*Bombs. Do not have an engine, explode on a timer.
*Mines. Do not have an engine. Explode in the event of the appearance of the enemy ship in the area of the mine.
*Other devices. May have a unique work mechanics.
The colour of the bar at the bottom of the rocket weapon icon shows how to obtain it: ''white'' means that it is bought for [[credits]] {{CR}} or it can be produced; ''yellow'' means that you can get it in [[open world]] from containers that appear around various buildings.
 
{| border="0"
|height="5"|
|}
 
=Types of missiles and similar devices=
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Unguided missiles'''</div>
[[File:SpaceMissile_AAMEMP_Icon.png|link=Plasma missiles|50px]]
[[File:SpaceMissile_AAMKin_Icon.png|link=Piercing missiles|50px]]
[[File:SpaceMissile_AAMSlow_Icon.png|link=Slowing missiles|50px]]
[[File:SpaceMissile_EnergyNullifierField_Icon.png |link=Energy-neutralizing missiles|50px]]
[[File:SpaceMissile_Torpedo_Icon.png|link=Torpedo|50px]]
[[File:SpaceMissile Barrage.png|link=Firestorm|50px]]
[[File:Piercing missiles Gold.png|link=Piercing missiles Gold|50px]]
 
<hr>
 
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Guided missiles'''</div>
[[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
[[File:SpaceMissile Standart.png|link=Standart missiles|50px]]
[[File:SpaceMissile EMP.png|link=EM missiles|50px]]
[[File:SpaceMissile Kinetic.png|link=Piercing missiles|50px]]
[[File:SpaceMissile Ion.png|link=Ion-beam warhead missiles|50px]]
[[File:SpaceMissile PropulsionJammField.png|link=Slowing field missile|50px]]
[[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]]
[[File:SpaceMissile Doomsday Icon.png|link='Doomsday' missile|50px]]
[[File:SpaceMissile_Volley_Icon.png|link=Octopus (missile)|50px]]
[[File:SpaceMissile Standart Gold Icon.png|link=Standart missiles Gold|50px]]
[[File:Крылатая ракета Gold.png|link=Cruise missile Gold|50px]]
[[File:РИВ Инквизитор(иконка).png|link=MEM Inquisitor|50px]]
[[File:Fireworks.jpg|link=Fireworks|50px]]
[[File:Fireworks.jpg|link='Spark' Cassette|50px]]
 
<hr>
 
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Bombs'''</div>
[[File:SpaceMissile_Nuke_Icon.png|link=Tactical nuke|50px]]
 
<hr>
 
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Mines'''</div>
[[File:Module ProximityMine Icon.png|link=Proximity Mine|50px]]
[[File:CristalMine.jpg|link=Crystal mine|50px]]
[[File:Module MineField Icon.png|link=Minelayer|50px]]
 
<hr>
 
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Other'''</div>
[[File:Module DeathRay Icon.png|link=Anomaly Generator|50px]]
[[File:Module GuidedDron Icon.png|link=Attack drone|50px]]
[[File:Module GuidedDron Icon.png|link=Attack drone (universal)|50px]]
[[File:Static shield icon.png|link=Static Shield|50px]]
[[File:Heavy repair drone.png|link=Heavy Repair Drone|50px]]
 
<hr>
</div>
 
==Info==
Here you can see brief information about some types of rockets.


===Interceptor Missiles===
===Interceptor Missiles===
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!Name
!Name
!Description
!Description
!Tiers
!Ranks
!Role
!Role
!Mk III<br>Faction
|-
|-
|Small Missile
|Small Missile
|Short range guided thermal missile
|Short range guided thermal missile
|1+
|2+
|Any
|Any
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|-
|Piercing Missile
|Piercing Missile
|Unguided kinetic rocket
|Unguided kinetic rocket
|2+
|4+
|Any
|Any
|[[File:Techs.png|50px|link=Techs]]
|-
|-
|Plasma Missile
|Plasma Missile
|Unguided EM rocket
|Unguided EM rocket
|2+
|4+
|Any
|Any
|[[File:Wardens.png|50px|link=Wardens]]
|-
|-
|Proximity Mine
|Proximity Mine
|Static thermal mine that detonates when an enemy comes near
|Static thermal mine that detonates when an enemy comes near
|2+
|4+
|[[Recon]]
|[[Recon]]
|[[File:Armada.png|50px|link=Armada]]
|-
|-
|Inhibitor Unguided Missile
|Slowing missiles
|Unguided rocket that slows the target down for several seconds and deals EM damage
|Unguided rocket that slows the target down for several seconds and deals EM damage
|3+
|7+
|[[Recon]]
|[[Recon]]
|[[File:Legion.png|50px|link=Legion]]
|-
|-
|Energy neutralizing missile
|Energy neutralizing missiles
|Missile that detonates for EM damage, and leaves a 1000m radius energy draining field.
|Missile that detonates for EM damage, and leaves a 1000 m. radius energy draining field.
|3+
|7+
|[[ECM]]
|[[ECM]]
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|-
|Tactical Nuke
|Tactical Nuke
|Nuclear warhead that is dropped, then charges for 20 seconds before detonating for massive thermal damage
|Nuclear warhead that is dropped, then charges for several seconds before detonating for massive thermal damage
|3+
|8+
|[[Covert Ops]]
|[[Covert Ops]]
|
|}
|}
{{PageSep}}


===Fighter Missiles===
===Fighter Missiles===
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!Name
!Name
!Description
!Description
!Tiers
!Ranks
!Role
!Role
!Mk III<br>Faction
|-
|-
|Standard Missile
|Standard Missile
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|1+
|1+
|Any
|Any
|[[File:Armada.png|50px|link=Armada]]
|-
|-
|Armor-Piercing Missile
|Piercing Missile
|Medium range guided kinetic missile.
|Medium range guided kinetic missile.
|3+
|7+
|Any
|Any
|[[File:Techs.png|50px|link=Techs]]
|-
|-
|EM Missile
|EM Missile
|Medium range guided EM missile.
|Medium range guided EM missile.
|2+
|4+
|Any
|Any
|[[File:Legion.png|50px|link=Legion]]
|-
|-
|Slowing Missile
|Slowing Missile
|Guided missile that does EM damage and leaves a 1000m slowing field
|Guided missile that does EM damage and leaves a 1000 m. slowing field
|2+
|4+
|[[Tackler]]
|[[Tackler]]
|[[File:Wardens.png|50px|link=Wardens]]
|-
|-
|Ion-Warhead Missile
|Ion-beam warhead missile
|Guided missile that does EM damage and disables the target's weapons and modules for a few seconds
|Guided missile that does EM damage and disables the target's weapons and modules for a few seconds
|3+
|7+
|[[Command]]
|[[Command]]
|[[File:Raid.png|50px|link=Raid]]
|-
|-
|Firestorm
|Firestorm
|Fires 5 unguided missiles in a burst
|Fires 5 unguided missiles in a burst
|3+
|4+
|[[Gunship]]
|[[Gunship]]
|
|}
|}
{{PageSep}}


===Frigate Missiles===
===Frigate Missiles===
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!Name
!Name
!Description
!Description
!Tiers
!Ranks
!Role
!Role
!Mk III<br>Faction
|-
|-
|Cruise Missile
|Cruise Missile
|Long range guided thermal missile.
|Long range guided thermal missile.
|1+
|2+
|Any
|Any
|[[File:Wardens.png|50px|link=Wardens]]
|-
|-
|Torpedo
|Torpedo
|Unguided high damage EM rocket.
|Unguided high damage EM rocket.
|2+
|4+
|Any
|Any
|[[File:Armada.png|50px|link=Armada]]
|-
|-
|Octopus
|Octopus
|Fire 5 guided kinetic missiles in a burst
|Fire 5 guided kinetic missiles in a burst.
|3+
|7+
|Any
|Any
|[[File:Techs.png|50px|link=Techs]]
|-
|-
|Minelayer
|Minelayer
|Lays a large minefield that detonates up to 4 times for high thermal damage
|Lays a large minefield that detonates up to 4 times for high thermal damage.
|2+
|4+
|[[Long Range]]
|Any
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|-
|Attack Drone
|Attack Drone
|Launches an automated attack drone that seeks out and attacks your current target
|Launches an automated attack drone that seeks out and attacks your current target.
|2+
|4+/13+
|[[Engineering]]
|[[Engineering]]/Any (universal)
|[[File:Legion.png|50px|link=Legion]]
|-
|-
|Anomaly Generator
|Anomaly Generator
|Focus on a target for several seconds to generate an anomaly. If successful the anomaly explodes for massive damage.
|Focus on a target for several seconds to generate an anomaly. If successful the anomaly explodes for massive damage.
|3+
|7+
|[[Guard]]
|[[Guard]]
|
|}
|}
{{PageSep}}
=References=
<references/>
{{PageEnd}}


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 19:51, 26 March 2019

Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using flares or dodging/weaving in and out of objects. Homing missiles are useful for longer ranges when Guns can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters.

Missiles are loaded in Cartridges. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process.

Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.

Besides the missiles on ship can be installed:

  • Bombs. Do not have an engine, explode on a timer.
  • Mines. Do not have an engine. Explode in the event of the appearance of the enemy ship in the area of the mine.
  • Other devices. May have a unique work mechanics.

The colour of the bar at the bottom of the rocket weapon icon shows how to obtain it: white means that it is bought for credits or it can be produced; yellow means that you can get it in open world from containers that appear around various buildings.

Types of missiles and similar devices

Unguided missiles


Guided missiles


Bombs


Mines


Other


Info

Here you can see brief information about some types of rockets.

Interceptor Missiles

Interceptors support small missiles, some guided and some unguided, and small mines.

Name Description Ranks Role
Small Missile Short range guided thermal missile 2+ Any
Piercing Missile Unguided kinetic rocket 4+ Any
Plasma Missile Unguided EM rocket 4+ Any
Proximity Mine Static thermal mine that detonates when an enemy comes near 4+ Recon
Slowing missiles Unguided rocket that slows the target down for several seconds and deals EM damage 7+ Recon
Energy neutralizing missiles Missile that detonates for EM damage, and leaves a 1000 m. radius energy draining field. 7+ ECM
Tactical Nuke Nuclear warhead that is dropped, then charges for several seconds before detonating for massive thermal damage 8+ Covert Ops

Fighter Missiles

Fighters support medium-sized racks of missiles.

Name Description Ranks Role
Standard Missile Medium range guided thermal missile. 1+ Any
Piercing Missile Medium range guided kinetic missile. 7+ Any
EM Missile Medium range guided EM missile. 4+ Any
Slowing Missile Guided missile that does EM damage and leaves a 1000 m. slowing field 4+ Tackler
Ion-beam warhead missile Guided missile that does EM damage and disables the target's weapons and modules for a few seconds 7+ Command
Firestorm Fires 5 unguided missiles in a burst 4+ Gunship

Frigate Missiles

Frigates support large missiles and various other devices.

Name Description Ranks Role
Cruise Missile Long range guided thermal missile. 2+ Any
Torpedo Unguided high damage EM rocket. 4+ Any
Octopus Fire 5 guided kinetic missiles in a burst. 7+ Any
Minelayer Lays a large minefield that detonates up to 4 times for high thermal damage. 4+ Any
Attack Drone Launches an automated attack drone that seeks out and attacks your current target. 4+/13+ Engineering/Any (universal)
Anomaly Generator Focus on a target for several seconds to generate an anomaly. If successful the anomaly explodes for massive damage. 7+ Guard