Missiles: Difference between revisions

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Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using flares or dodging/weaving in and out of objects. Homing missiles are useful for longer ranges when [[Guns]] can't reach. Unguided require no lock-on and aren't affected by flares  but are easily dodged at long range, but are useful for close-quarters.
Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using flares or dodging/weaving in and out of objects. Homing missiles are useful for longer ranges when [[Guns]] can't reach. Unguided require no lock-on and aren't affected by flares  but are easily dodged at long range, but are useful for close-quarters.


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==Info==
==Info==
Here you can see brief information about some types of rockets.
Here you can see brief information about some types of rockets.
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===Fighter Missiles===
===Fighter Missiles===
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===Frigate Missiles===
===Frigate Missiles===

Revision as of 19:51, 26 March 2019

Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using flares or dodging/weaving in and out of objects. Homing missiles are useful for longer ranges when Guns can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters.

Missiles are loaded in Cartridges. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process.

Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.

Besides the missiles on ship can be installed:

  • Bombs. Do not have an engine, explode on a timer.
  • Mines. Do not have an engine. Explode in the event of the appearance of the enemy ship in the area of the mine.
  • Other devices. May have a unique work mechanics.

The colour of the bar at the bottom of the rocket weapon icon shows how to obtain it: white means that it is bought for credits or it can be produced; yellow means that you can get it in open world from containers that appear around various buildings.

Types of missiles and similar devices

Unguided missiles


Guided missiles


Bombs


Mines


Other


Info

Here you can see brief information about some types of rockets.

Interceptor Missiles

Interceptors support small missiles, some guided and some unguided, and small mines.

Name Description Ranks Role
Small Missile Short range guided thermal missile 2+ Any
Piercing Missile Unguided kinetic rocket 4+ Any
Plasma Missile Unguided EM rocket 4+ Any
Proximity Mine Static thermal mine that detonates when an enemy comes near 4+ Recon
Slowing missiles Unguided rocket that slows the target down for several seconds and deals EM damage 7+ Recon
Energy neutralizing missiles Missile that detonates for EM damage, and leaves a 1000 m. radius energy draining field. 7+ ECM
Tactical Nuke Nuclear warhead that is dropped, then charges for several seconds before detonating for massive thermal damage 8+ Covert Ops

Fighter Missiles

Fighters support medium-sized racks of missiles.

Name Description Ranks Role
Standard Missile Medium range guided thermal missile. 1+ Any
Piercing Missile Medium range guided kinetic missile. 7+ Any
EM Missile Medium range guided EM missile. 4+ Any
Slowing Missile Guided missile that does EM damage and leaves a 1000 m. slowing field 4+ Tackler
Ion-beam warhead missile Guided missile that does EM damage and disables the target's weapons and modules for a few seconds 7+ Command
Firestorm Fires 5 unguided missiles in a burst 4+ Gunship

Frigate Missiles

Frigates support large missiles and various other devices.

Name Description Ranks Role
Cruise Missile Long range guided thermal missile. 2+ Any
Torpedo Unguided high damage EM rocket. 4+ Any
Octopus Fire 5 guided kinetic missiles in a burst. 7+ Any
Minelayer Lays a large minefield that detonates up to 4 times for high thermal damage. 4+ Any
Attack Drone Launches an automated attack drone that seeks out and attacks your current target. 4+/13+ Engineering/Any (universal)
Anomaly Generator Focus on a target for several seconds to generate an anomaly. If successful the anomaly explodes for massive damage. 7+ Guard