Missions

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Revision as of 18:39, 21 June 2019 by U38594143 (talk | contribs) (Temple of Last Hope)
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Intro

As the name suggests, PvE is an acronym for 'Player versus Environment'. This class of gameplay involves human players (also known as 'Mercenaries' by in-game NPC officiers) battling against AI-controlled ships, turrets, accompanied with some other objectives in-game, such as cargo escorting and (to boost rewards) bonus sub-missions including destroying a specified target or retrieving multiple objects in an environment.

  • Missions for ranks 1-17 have multiple dynamic difficulty levels from 1 to infinity. Players initially have access only to the first difficulty level. Subsequent levels will become available as you progress through the previous ones. Enemies in the missions become stronger with each level. Mission level is selected by players on the ship selection screen. Players are also able to get stronger as part of the PvE missions, by buying their own special bonuses that only work in PvE.
  • A cetain mission can only be selected by a commander of squad of 4 pilots. Single pilots can go to one of 2 current random missions.
  • All pilots completing PvE missions get a special valuable resource “Insignia”.
    • The earned Insignia can be used to increase mission levels.
    • The earned Insignia can be used to enhance your defences and power in PvE missions.
  • Infinite PvE missions are tied less to player skill and more to the time they spend.

Characteristic features

Team Size

By default, a team of 4 pilots are selected, using ship ranks as the Matchmaking factor. The number of pilots required to start a Mission may differ in certain cases, such as during high matchmaking times, the Matchmaker will select 3 or even only 2 pilots are required to start a Mission, the absent pilots compensated by allied AI-controlled ships (no change in difficulty).

Stages

Each mission is typically broken into several phases. Usually, the mission is divided into 3 phases, but can vary from each Mission. Some missions do not offer stages and is replaced by varying waves of enemies.

Respawning upon Destruction

Even though PvE serves no hazard of intelligent human players destroying your ship, it does not offer auto-respawning upon the destruction of a ship unless the given stage objective is successfully completed and the subsequent stage is about to begin (availability of respawning in-between Stages vary per Mission). If your ally's ship is unfortunately destroyed, you can recover it, assuming he/she hasn't initiated the "Reconstruction" of his/her ship. To respawn him/her manually, you will need to approach the wreck of his ship and interact with it. If you are destroyed, you can also recover your ship instantly using a Duplicator [Tip: Premium ships can respawn once for free]. In the worst-case scenario, all players' ships will be destroyed. At this point, the screen will flash red, saying "WARNING: No live players. The mission will end.". After the timer runs out, the mission will result in a failure.

Mission List

Mission Min. clearance level Task Features
'Blackwood' Shipyard 'Blackwood' Shipyard 1 Reflect the enemy's attack on the shipyard with a dreadnought built on it. Opponents in the first stages have low strength, but attack in large quantities. "Boss" appears in the final.
Fire support Fire support 1 Destroy the enemy forces in the complex "Naberia-392". Difficult mission. A cruiser appears at the end.
Captured Dreadnought Captured Dreadnought 1 Disrupt the repair of a damaged enemy dreadnought. Considered as a simple mission. In all stages, opponents appear endlessly.
Defence Contract Defence Contract 4 Protect the sector, destroy the attacking enemy forces. Difficult mission. Analogue of the mission 'Fire support', passing on a more open location.
Processing rig Processing rig 5 To raid the mining station, rob it and take out the loot. In the last stage you need to accompany the allied transport ships.
Temple of Last hope Temple of Last hope 5 To protect the generator, which is attacked by the constantly arriving waves of opponents. The mission is almost endless. Enemies are getting stronger with each wave.
'Ellydium' plant raid 'Ellydium' plant raid 6 Pick up the iridium stocks from the Cartel. At the last stage attack biomorphs.
Operation «Crimson Haze» Operation «Crimson Haze» 6 To raid the secret Cyber station. In the last stage you need to build heavy turrets.
Operation 'Ice Belt' Operation 'Ice Belt' 7 Break the construction of the Cartel's dreadnought . "Boss" appears in the final.
Ariadne's Thread Ariadne's Thread 7 Protect the shipyard from cyber attacks. The choice of enemies occurs randomly. Additional targets appear. Passes on the same location as the 'Blackwood' Shipyard.
Operation 'Monolith' Operation 'Monolith' 8 Maintain fire penetration into the Monolith to prevent cyber-captures of valuable artifacts. The choice of enemies occurs randomly. Tasks depend on your actions. Additional tasks appear.
The price of trust The price of trust 8 Protect the Ellydium dreadnought "Defiant" by repelling the pirates' attack on him. The choice of enemies occurs randomly. Tasks depend on your actions.
Pirate Fort Raid Pirate Fort Raid ? To raid the pirate base. A difficult mission for which a special achievement is awarded. For the passage requires coordinated action team. Unavailable now.
Sector Conquest