Mjolnir

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Mjolnir
Mjolnir-1.gif
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 17390
Hull 10691
Shield 5680
Energy 854
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Maximum hull strength increased by 7,5%.
Maximum shield strength increased by 7,5%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Assault Railgun 17 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 6000000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Fighter
Role: Gunship
Rank: 15

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The project of this ship came to the mercenaries through the leakage of information from the research laboratory in the marginal sectors. The details are not known to anyone, although there are suspicions that there was a spy in the laboratory who sold the drawings to the highest bidder. The research team "Zeus" was assembled to study the technology of aliens, and one of the results of these studies was this particular ship. The drawings allow you to modify the "Mjolnir" in different variations, which makes it one of the most desirable and expensive ships.

Manufacturing

Special module

You must select one of the following special modules. If the special module is one, you will not have to choose.

Description Energy consumption  Recharge
Gunship overdrive.png Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 8 sec. 84 en. 35 s.
Gunship overdrive.png Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 7 sec. Increases all hull resistances by 30 pts. 84 en. 40 s.
Gunship overdrive.png Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 8 sec. Removes all negative effects. 84 en. 40 s.

Bonuses

You must select one bonus for each level. If the bonus is one, you do not have to choose.

4 lvl bonus.png Maximum speed increased by 10%.
4 lvl bonus.png Rotation speed increased by 25%.
4 lvl bonus.png Strafe speed increased by 30%.
8 lvl bonus.png Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.
8 lvl bonus.png Time to weapon heating increased by 20%.
8 lvl bonus.png EM spread reduced by 33,3%.
EM projectile speed increased by 35%.

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Thar'kth cannon.jpg

Missile slot
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Barrage.png
Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 730 175 141 8944 4752 128 2500 2
2 730 175 141 9693 5150 128 2500 2
3 730 175 141 10026 5327 128 2750 2
4 752 175 146 10026 5327 128 2750 2
5 781 175 151 10276 5459 128 3000 2
6 803 175 156 10442 5548 128 3000 2
7 803 175 156 10608 5592 128 3250 2
8 803 175 156 10608 5592 128 3500 2
9 825 175 160 10691 5636 128 3500 2
10 854 175 166 10691 5680 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66
9 277 332 102 88 72 66
10 277 332 102 88 72 66

Ship model

Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers

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