Naga

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Naga
Naga.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 35962
Hull 21133
Shield 12851
Energy 1083
Speed 201


Available from the beginning:
Main weapon damage increased by 7%.
Maximum speed increased by 5%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Effects of "Engineering modules" increased by 20%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Laser Basic Icon.png LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
ShieldEmitter Icon.png RemoteRepairDrones Icon.png RepairRayLarge Icon.png EnergyEmitter Icon.png
Ship modifiers
Engine EngineGenerator Icon.png RotationThruster Icon.png
Capacitor CapacitorRecharging Icon.png CmplxBatt Icon.png ExtCapacitorBattary Icon.png
Shield CuttedShieldHolder Icon.png
Hull HeavyArmor Icon.png ResistHullKinetic Icon.png
CPU ProtonWall Icon.png

Special module File:Frigatedrone.png


Buying price 8400000 Currency credits.png
Selling price 2100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 14

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Coil Mortar 17 Mass Driver 14 Mass Driver 17 Dagtnith gun.png Vulcan 17 'Eclipse' Launcher 17 Waz'Dum 17

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Module GuidedDron Icon.png

Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Warp Gate.png Energy Emitter.png Static Barrier.png Autonomous Repair Station.png Repair projector.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Special Module
Engineering combat drones.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 925 240 179.3 17465 10620 118 2000 2
2 925 240 179.3 19037 11576 118 2000 2
3 925 240 179.3 19736 12001 118 2200 2
4 953 240 184.7 19736 12001 118 2200 2
5 990 240 191.9 20260 12320 118 2401 2
6 1018 240 197.2 20609 12532 118 2401 2
7 1018 240 197.2 20958 12638 118 2600 2
8 1018 240 197.2 20958 12638 118 2800 2
9 1046 240 202.6 21133 12745 118 2800 2
10 1083 240 209.8 21133 12851 118 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 179 214 55 62 30 36
2 196 235 55 62 30 36
3 197 236 57 62 30 36
4 197 236 57 62 30 36
5 197 236 57 62 30 36
6 198 237 58 62 30 36
7 199 239 60 62 30 36
8 200 240 61 62 30 36
9 201 241 63 62 30 36
10 201 241 63 62 30 36

Ship model

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