Nukem I: Difference between revisions

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|ShipName = Nukem I
|ShipName = Nukem I
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Legion launched this ship as an fighter, which has an improved engine and superchargers of a new generation. Tests have shown that the difference with other analogues is only a few percent, and many did not want to switch to Nukem I from their [[Prometheus X]] because of slightly higher rates. The same pilots who still bought Nukem I do not spare the money spent.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
Line 16: Line 18:
|specialAbility_text = Overdrive
|specialAbility_text = Overdrive
|specialAbility_link = Overdrive
|specialAbility_link = Overdrive
|specialAbility_icon = module.png
|specialAbility_icon = Gunship overdrive.png
|price = 4070
|price = 4070
|currency = GS
|currency = GS
Line 32: Line 34:
|module_cpu_count = 1
|module_cpu_count = 1
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|stock_ACTIVE_01 = [[File:Aiming_Overcharge.png             |link=Aiming Overcharge|70px]]
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]
|stock_ACTIVE_02 = [[File:AdaptiveArmorBoost_Icon.png       |link=Nanocomposite Coating|70px]]
|stock_ACTIVE_03 = [[File:Afterburner_Icon.png|link=Engine Overcharge|50px]]
|stock_ACTIVE_03 = [[File:RepairDronesMedium_Icon.png       |link=Repair Kit M|70px]]
|stock_ACTIVE_04 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|stock_ACTIVE_04 = [[File:Combat_Reboot.png                 |link=Combat Reboot|70px]]
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png|link=Tetroxide Injector|50px]]
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png         |link=Vernier Engines|60px]]
|stock_ENGINE_MOD_02 = [[File:KatalizatorInjector_Icon.png|link=Catalyst Injector|50px]]
|stock_ENGINE_MOD_02 = [[File:Shared cooler icon.png            |link=Shared Cooler|60px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger_Icon.png|link=Pulse Discharger|50px]]
|stock_ENGINE_MOD_03 = [[File:BoostersOverLoader_Icon.png       |link=Tetroxide Injector|60px]]
|stock_ARMOR_MOD_01 = [[File:CompositeArmor_Icon.png|link=Galvanized Armor|50px]]
|stock_CAPACITOR_MOD_01 = [[File:WeaponCoolant Icon.png             |link=Iridium Heatsink|60px]]
|stock_CPU_MOD_01 = [[File:WideScanner_Icon.png|link=Infrared Scanner|50px]]
|stock_ARMOR_MOD_01 = [[File:CompositeArmor Icon.png           |link=Galvanized Armor|60px]]
|stock_ARMOR_MOD_03 = [[File:FastMissileRacks_Icon.png|link=Improved Missile Pylons|50px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic Icon.png         |link=Reactive Armor|60px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|stock_ARMOR_MOD_03 = [[File:ArmorPlates Icon.png              |link=Reinforced Beams|60px]]
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png               |link='Proton Wall' System|60px]]
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png               |link=Infrared Scanner|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 4
|module_active_count = 4
|module_engine_count = 2
|module_engine_count = 3
|module_hull_count = 3
|module_hull_count = 3
|module_shield_count = 0
|module_shield_count = 0
|module_capacitor_count = 1
|module_capacitor_count = 1
|module_cpu_count = 1
|module_cpu_count = 2
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_thermal = 15
Line 68: Line 72:
<!-- Synergy = 9 -->
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|synLevel_syn9 = 9
|max_speed_syn9 = 231
|max_speed_syn9 = 277
|max_speed_boost_syn9 = 277
|max_speed_boost_syn9 = 332
|acceleration_syn9 = 102
|acceleration_syn9 = 102
|acceleration_boost_syn9 = 204
|acceleration_boost_syn9 = 204
|boost_energy_cost_syn9 = 147
|boost_energy_cost_syn9 = 146
|boost_energy_min_syn9 = 110
|boost_energy_min_syn9 = 110
|strafe_speed_x_syn9 = 88
|strafe_speed_x_syn9 = 88
Line 80: Line 84:
|rot_speed_z_syn9 = 66
|rot_speed_z_syn9 = 66
|energy_max_syn9 = 695
|energy_max_syn9 = 695
|energy_regen_syn9 = 134.7
|energy_regen_syn9 = 135
|hull_max_syn9 = 7484
|hull_max_syn9 = 7484
|shield_max_syn9 = 4734
|shield_max_syn9 = 4734
Line 87: Line 91:
|lock_time_syn9 = 2
|lock_time_syn9 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul_1 = 7%
|damage_mul = '''15%'''
|damage_mul_1_synLvl = 0
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|module_target_painter_cooldown_mul = '''20%'''
|damage_mul_synLvl = 2
|module_target_painter_cooldown_mul = 20%
|module_target_painter_cooldown_mul_synLvl = 4
|module_target_painter_cooldown_mul_synLvl = 4
|heat_add_mul = 20%
|heat_add_mul = '''20%'''
|heat_add_mul_synLvl = 8
|heat_add_mul_synLvl = 8
}}
}}


[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Empire ships]]
[[Category:Fighter ships]]
[[Category:Fighter ships]]
[[Category:Gunship ships]]
[[Category:Gunship ships]]

Latest revision as of 15:26, 22 April 2019

Nukem I
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 12914
Hull 7484
Shield 4734
Energy 695
Speed 277

Available from the beginning:
Main weapon damage increased by 15%.
Reloading rate of "Gunship modules" reduced by 20%.
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Assault Railgun 12
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 4070



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Legion launched this ship as an fighter, which has an improved engine and superchargers of a new generation. Tests have shown that the difference with other analogues is only a few percent, and many did not want to switch to Nukem I from their Prometheus X because of slightly higher rates. The same pilots who still bought Nukem I do not spare the money spent.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Plasmer 11

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 695 146 135 7484 4734 114 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 277 332 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers