Palom

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Palom
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 6

Survivability* 28917
Hull 13097
Shield 15375
Energy 845
Speed 197

Available from the beginning:
Main weapon damage increased by 10%.
Shield resistance to all types of damage increased by 10 pts.
Maximum capacitor volume increased by 20%.
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 5
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull

Special module


Buying price Can not be purchased



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 3

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Frigate ‘Palom’ has long been considered one of the best, reliable, and most importantly affordable Jericho ships. The ability to withstand heavy loads and its extended infrared scanner functions made it the best choice for mercenaries. However, with development of technology ‘Palom’ could not represent serious competition to the ships of ranks 10-15. The second life of the ship started with the invasion. When pilots were required to patrol residential colonies, miners and farmers, teachers and builders, many of whom did not have experience with flight equipment volunteered. Then ‘Palom’ once again proved to be a reliable, easy to learn craft and became the basis of the militia fleet. On some planets that survived Alien attacks, decommissioned Paloms stand on central squares as monuments to heroes.

Attention! The ship is no longer in production.

Unique ship equipment

Weapon

Torch Launcher

Launches a radiating projectile, causing EM damage within a radius of 350 m. When it hits the target, the projectile explodes.

Shield modifier

Pulse Shield

Increases shield resistance to all types of damage. In addition, deals 250 damage to all enemies within a radius of 700 meters.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
6 845 169 166 13097 15375 85 2400 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
6 197 236 58 61 30 36



Ships
Interceptors Fighters Frigates Destroyers