Phobos

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Phobos
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 12391
Hull 7181
Shield 4542
Energy 650
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Energy consumption of "Gunship modules" reduced by 20%.
Available at experience level 8:
Missile and missile cassette reloading speed up by 20%.


Equipment upon purchase
Weapons
Ion Emitter 9
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 1100000
Selling price 275000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 7

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

After the sabotage that took place at the Legion shipyards under the leadership of the Federation, the Deimos 2 fighter was no longer delivered to the regular fleet. As a result of the shortage of ships of this type, by decree of the Warden Order, the Martian laboratories quickly produced a modernized version of the gunship. Phobos became the main striking force of the Order for many years, and its production was quickly boosted. Later, this ship was used by the Legion in reconnaissance operations and attacks on the Federation. As a result, after the restored production of Deimos 2, few pilots used the old fighter again. Mercenaries also appreciated Phobos and even noted the excellent steering balance. The last major use of this ship was the defence of the mining station Thunder-4, where the fleet, consisting entirely of ships of the Phobos type, perfectly restrained the attacks of aliens.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 7 Singularity Cannon 11 Assault Railgun 8 Gauss Cannon 9 Flux Phaser 8

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 575 137 111 5935 3785 109 2500 2
2 575 137 111 6470 4126 109 2500 2
3 575 137 111 6707 4278 109 2750 2
4 592 137 115 6707 4278 109 2750 2
5 615 137 119 6885 4391 109 3000 2
6 633 137 123 7004 4467 109 3000 2
7 633 137 123 7123 4505 109 3250 2
8 633 137 123 7123 4505 109 3500 2
9 650 137 126 7181 4542 109 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66
9 277 332 102 88 72 66



Ships
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