Phobos

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Phobos
Phobos.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 12391
Hull 7181
Shield 4542
Energy 650
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Energy consumption of "Gunship modules" reduced by 20%.
Available at experience level 8:
Missile and missile cassette reloading speed up by 20%.


Equipment upon purchase
Weapons
Ion Emitter 9 LaserUp1 Icon.png SpaceMissile Standart.png
Active modules
Magnetic disruptor.jpg Engine Overcharge.png RepairDronesMedium Icon.png Aiming Overcharge.png
Ship modifiers
Engine KatalizatorInjector Icon.png CollisionComp Icon.png
Capacitor ImplsDischarger Icon.png ExtCapacitorBattary Icon.png
Hull Auto-repair.jpg ResistHullThermal Icon.png ResistHullKinetic Icon.png
CPU TurboScanner Icon.png WideScanner Icon.png

Special module Gunship overdrive.png


Buying price 1100000 Currency credits.png
Selling price 275000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 7

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

It came to replace "Deimos 2" after sabotage at the shipyards of Legion. Then the production of "Deimos 2" was stopped, after which the Order of the Warden modernized the device of the ship of the Legion and put it on mass production. Soon, "Deimos 2" began to be produced again, but, after testing "Phobos", the pilots clearly saw the benefits and effectiveness of this fighter. Experienced pilots especially noted the steering balance.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 7 Singularity Cannon 11 Assault Railgun 8 Gauss Cannon 9 Flux Phaser 8 Thilith Beam gun.png Turbophaser DN-1.jpg Thar'kth cannon.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Magnetic disruptor.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 575 137 111 5935 3785 109 2500 2
2 575 137 111 6470 4126 109 2500 2
3 575 137 111 6707 4278 109 2750 2
4 592 137 115 6707 4278 109 2750 2
5 615 137 119 6885 4391 109 3000 2
6 633 137 123 7004 4467 109 3000 2
7 633 137 123 7123 4505 109 3250 2
8 633 137 123 7123 4505 109 3500 2
9 650 137 126 7181 4542 109 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66
9 277 332 102 88 72 66



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