Piranha-B2

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Piranha-B2
Piranha-B2.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 12246
Hull 6050
Shield 5675
Energy 913
Speed 320

Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at experience level 8:
Kinetic weapon spread reduced by 33%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Eagleeye Icon.png InfraredContermeasure Icon.png Afterburner Icon.png ShieldExplosion Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png InertialStabilizer Icon.png
Capacitor ImplsDischarger Icon.png
Shield ShieldExtender Icon.png CuttedShieldHolder Icon.png
Hull CompositeArmor Icon.png FastMissileRacks Icon.png
CPU WideScanner Icon.png ProtonWall Icon.png

Special module File:Module.png


Buying price 8400000 Currency credits.png
Selling price 2100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 14

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Thar'kth cannon.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png 'Squall' launcher.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 780 171 151.2 5000 4690 126 2500 2
2 780 171 151.2 5450 5113 126 2500 2
3 780 171 151.2 5650 5300 126 2750 2
4 804 171 155.7 5650 5300 126 2750 2
5 835 171 161.8 5800 5441 126 3000 2
6 858 171 166.3 5901 5535 126 3000 2
7 858 171 166.3 6000 5582 126 3250 2
8 858 171 166.3 6000 5582 126 3500 2
9 882 171 170.9 6050 5628 126 3500 2
10 913 171 176.9 6050 5675 126 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 310 372 90 88 72 66
2 310 372 90 88 72 66
3 312 374 93 88 72 66
4 312 374 93 88 72 66
5 312 374 93 88 72 66
6 314 376 95 88 72 66
7 316 379 98 88 72 66
8 318 381 100 88 72 66
9 320 383 102 88 72 66
10 320 383 102 88 72 66

Ship model