Piranha-B2: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Piranha-B2 |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepo...")
 
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|damage_mul = 8%
|damage_mul = 8%
|damage_mul_synLvl = 2
|damage_mul_synLvl = 2
|module_target_painter_cooldown_mul = 25%
|module_target_painter_cooldown_mul = 20%
|module_target_painter_cooldown_mul_synLvl = 4
|module_target_painter_cooldown_mul_synLvl = 4
|railgun_projectile_speed_mul = 35%
|railgun_projectile_speed_mul = 35%
|railgun_projectile_speed_mul_synLvl = 8
|railgun_projectile_speed_mul_synLvl = 8
|railgun_dispersion_mul = 50%
|railgun_dispersion_mul = 33%
|railgun_dispersion_mul_synLvl = 8
|railgun_dispersion_mul_synLvl = 8
}}
}}

Revision as of 19:52, 24 September 2016

Piranha-B2
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 12246
Hull 6050
Shield 5675
Energy 913
Speed 320

Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at experience level 8:
Kinetic weapon spread reduced by 33%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module File:Module.png


Buying price 8400000
Selling price 2100000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 14

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 780 171 151.2 5000 4690 126 2500 2
2 780 171 151.2 5450 5113 126 2500 2
3 780 171 151.2 5650 5300 126 2750 2
4 804 171 155.7 5650 5300 126 2750 2
5 835 171 161.8 5800 5441 126 3000 2
6 858 171 166.3 5901 5535 126 3000 2
7 858 171 166.3 6000 5582 126 3250 2
8 858 171 166.3 6000 5582 126 3500 2
9 882 171 170.9 6050 5628 126 3500 2
10 913 171 176.9 6050 5675 126 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 310 372 90 88 72 66
2 310 372 90 88 72 66
3 312 374 93 88 72 66
4 312 374 93 88 72 66
5 312 374 93 88 72 66
6 314 376 95 88 72 66
7 316 379 98 88 72 66
8 318 381 100 88 72 66
9 320 383 102 88 72 66
10 320 383 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers