Piranha-B2

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Piranha-B2
Piranha-B2.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 12246
Hull 6050
Shield 5675
Energy 954
Speed 383

Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at experience level 8:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Assault Railgun 17 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
'Squall' launcher.jpg RepairDronesMedium Icon.png Engine Overcharge.png Combat Reboot.png
Ship modifiers
Engine EngineGenerator Icon.png InertialStabilizer Icon.png
Capacitor ImplsDischarger Icon.png
Shield 'Rebuff' shield modifier.jpg ResistShldThermal Icon.png
Hull CompositeArmor Icon.png HeavyArmor Icon.png
CPU RangeMasterUnit Icon.png CoProcessor Icon.png

Special module Gunship overdrive.png


Buying price 8400000 Currency credits.png
Selling price 2100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 14

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The thorough approach of the Dry Lab design engineers, modern technologies and numerous prototype tests in various conditions made the DL-23C "Piranha-B2" possible to easily win in the competition for creating a promising fighter of the new generation.

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Thar'kth cannon.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png 'Squall' launcher.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 815 170 158 5000 4690 125 2500 2
2 815 170 158 5450 5113 125 2500 2
3 815 170 158 5650 5300 125 2750 2
4 839 170 163 5650 5300 125 2750 2
5 872 170 169 5800 5441 125 3000 2
6 897 170 174 5901 5535 125 3000 2
7 897 170 174 6000 5582 125 3250 2
8 897 170 174 6000 5582 125 3500 2
9 921 170 178 6050 5628 125 3500 2
10 954 170 185 6050 5675 125 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 371 446 90 88 72 66
2 371 446 90 88 72 66
3 374 449 92 88 72 66
4 374 449 92 88 72 66
5 374 449 92 88 72 66
6 376 451 95 88 72 66
7 378 454 97 88 72 66
8 381 457 100 88 72 66
9 383 460 102 88 72 66
10 383 460 102 88 72 66



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