Plasmer: Difference between revisions

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Revision as of 09:17, 13 June 2019

Plasmer
Plasmer

Type: EM weapon.

For ship type: Wolf-M and premium ships of the role

For ranks: 7-11.

Munitions:

Description

Critical hits produce an area dealing 6000 damage to all enemies in 150 m. range for 7 s.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Plasmer 11
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 593 dmg./s. +26,5 dmg./s. +25 dmg./s. +22 dmg./s. +18 dmg./s.
Damage (EM) 356 dmg. +16 dmg. +15 dmg. +13 dmg. +11 dmg.
Rate of fire 100 rounds/min
Critical chance 5%
Critical damage bonus 75%
Projectile speed 4000 m./s.
Firing range (max.) 3450 m.
Spread (from-to) 3-0,1 deg.
Overheating/cooling 6/1,5 s.
Cost Can be picked up from destroyed enemies in the zone Water Harvest 157500 315000 735000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions