Prometheus

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Prometheus
Prometheus.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 13745
Hull 7333
Shield 4638
Energy 582
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Effective range of "Command modules" increased by 50%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
InfraredContermeasure Icon.png CommandArmorResist Icon.png CommandWeaknessAnalyzer Icon.png CommandShieldResist Icon.png
Ship modifiers
Engine EngineGenerator Icon.png
Capacitor CapacitorRecharging Icon.png
Hull ResistHullKinetic Icon.png PassiveArmor Icon.png ResistHullThermal Icon.png
CPU ProtonWall Icon.png

Special module File:Energyshieldcommander.png


Buying price 2350000 Currency credits.png
Selling price 587500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 8

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 11 Assault Railgun 8 Assault Railgun 12 Gauss Cannon 9 Flux Phaser 8 Flux Phaser 12 Thilith Beam gun.png

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png Mobile pulsar.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Special Module
Command diffusion shield.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 515 142 99.9 6060 3865 112 2500 2
2 515 142 124.8 6606 4213 112 2500 2
3 515 142 124.8 6848 4368 112 2750 2
4 531 142 127.8 6848 4368 112 2750 2
5 552 142 131.8 7030 4484 112 3000 2
6 567 142 134.8 7151 4561 112 3000 2
7 567 142 134.8 7273 4600 112 3250 2
8 567 107 134.8 7273 4600 112 3500 2
9 582 107 137.8 7333 4638 112 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 224 268 90 88 72 66
2 224 268 90 88 72 66
3 225 270 93 88 72 66
4 225 270 93 88 72 66
5 225 270 93 88 72 66
6 227 272 95 88 72 66
7 228 274 98 88 72 66
8 230 276 100 88 72 66
9 231 277 102 88 72 66

Ship model