Prometheus

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Prometheus
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 14447
Hull 7333
Shield 4638
Energy 582
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Effective range of "Command modules" increased by 50%.
Available at experience level 8:
Hull resistance to thermal damage increased by 20 pts.
Hull resistance to EM damage increased by 20 pts.


Equipment upon purchase
Weapons
Assault Railgun 8
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 2000000
Selling price 500000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 8

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

The AK-17 fighter was developed in 4181 based on experience of operating AK-12 ships. Despite the limited experience of imperial engineers in the field of creating ships of this type, Prometheus has received a number of excellent parameters. Also, the ship was very easy to maintain, which was highly appreciated by the Legion’s command.

Prometheus formed the basis of the imperial forces during the Third War for the Bartle sector. These ships have broken the lines of Jericho’s defense, allowing the Legion’s forces to move forward. Thus, when attacking Jericho outpost HTY-5561 in 4192, more than four hundred AK-17 with the support of Deimos fighters completely destroyed the garrison of the base, giving the opportunity to deploy a foothold for further offensive.

However, not quite the right tactics of use resulted in the extremely high losses of this ship. After the end of the War, Prometheus lost the status of the Legion’s main ship. Currently, the AK-17 Prometheus has undergone a number of significant modifications, making it a fully modern ship.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 11 Assault Railgun 8 Assault Railgun 12 Gauss Cannon 9 Flux Phaser 8 Flux Phaser 12

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 515 142 100 6060 3865 112 2500 2
2 515 142 125 6606 4213 112 2500 2
3 515 142 125 6848 4368 112 2750 2
4 530 142 128 6848 4368 112 2750 2
5 551 142 132 7030 4484 112 3000 2
6 567 142 135 7151 4561 112 3000 2
7 567 142 135 7273 4600 112 3250 2
8 567 142 135 7273 4600 112 3500 2
9 582 142 138 7333 4638 112 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66
9 277 332 102 88 72 66



Ships
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