Prometheus Fire

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Prometheus Fire
Prometheus Fire.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 13209
Hull 7635
Shield 4864
Energy 743
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at experience level 8:
Strafe speed increased by 30%.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
'Constellation' generator.jpg AdaptiveArmorBoost Icon.png Engine Overcharge.png Combat Reboot.png
Ship modifiers
Engine BoostersOverLoader Icon.png
Capacitor WeaponCoolant Icon.png
Shield ResistShldThermal Icon.png
Hull Neutron emitter.jpg ResistHullThermal Icon.png
CPU BattleScanner Icon.png ScoutScanner Icon.png RangeMasterUnit Icon.png

Special module Gunship overdrive.png


Buying price 4890000 Currency credits.png
Selling price 1222500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 10

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The fighter WOK-9 "Prometheus Fire" is designed by order of the imperial Warden Order to replace the outdated WOK-5 "Phobos". The first "Prometheus Fire" entered service with the Earth Keeper Fleet. By the personal decree of the Emperor, the Order of Warden formed several WOK-9 "Prometheus Fire" squadrons, which were temporarily given a status of qualitative reinforcement to sectors attacked by Jericho or the Federation.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Turbophaser DN-1.jpg Thar'kth cannon.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png 'Constellation' generator.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 635 151 123 6310 4020 116 2500 2
2 635 151 123 6878 4382 116 2500 2
3 635 151 123 7131 4543 116 2750 2
4 654 151 127 7131 4543 116 2750 2
5 679 151 132 7320 4664 116 3000 2
6 699 151 135 7446 4744 116 3000 2
7 699 151 135 7573 4784 116 3250 2
8 699 151 135 7573 4784 116 3500 2
9 718 151 139 7635 4824 116 3500 2
10 743 151 144 7635 4864 116 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 114 72 66
9 277 332 102 114 72 66
10 277 332 102 114 72 66



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