Prometheus Fire

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Prometheus Fire
Prometheus Fire.png
Generates 5% free synergy

The maximum level of synergy — 10

Survivability* 13211
Hull 7636
Shield 4865
Energy 743
Speed 231


Available from the beginning:
Main weapon damage increased by 7%.
Available at synergy level 2:
Main weapon damage increased by 8%.
Available at synergy level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at synergy level 8:
Strafe speed increased by 30%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.png
Capacitor Capacitormod-y.png
Shield Shieldmod-y.png
Hull Hullmod-y.pngHullmod-y.png
CPU Compmod-y.pngCompmod-y.pngCompmod-y.png

Buying price 4890000 Currency credits.png



* All specifications are shown for the ship with the maximum level of synergy (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 10 (Tier: 4)

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Railgun Basic Icon.png Railgun Snaiper Icon.png Plasmagun Heavy Icon.png Flux Phaser gun.png Thilith Beam gun.png Laser Heavy Icon.png

Missiles
SpaceMissile Standart.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Engine Overcharge.png Particle Purge.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 635 152 123.1 6310 4020 117 2500 2
2 635 152 123.1 6878 4382 117 2500 2
3 635 152 123.1 7131 4543 117 2750 2
4 655 152 126.8 7131 4543 117 2750 2
5 680 152 131.7 7320 4664 117 3000 2
6 699 152 135.4 7446 4744 117 3000 2
7 699 152 135.4 7573 4784 117 3250 2
8 699 152 135.4 7573 4784 117 3500 2
9 718 152 139.1 7636 4824 117 3500 2
10 743 152 144 7636 4865 117 3750 2

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
1 224 268 90 180 88 88 72 72 66
2 224 268 90 180 88 88 72 72 66
3 225 270 93 185 88 88 72 72 66
4 225 270 93 185 88 88 72 72 66
5 225 270 93 185 88 88 72 72 66
6 227 272 95 190 88 88 72 72 66
7 228 274 98 195 88 88 72 72 66
8 230 276 100 200 114 114 72 72 66
9 231 277 102 204 114 114 72 72 66
10 231 277 102 204 114 114 72 72 66

Gallery