Prometheus X

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Prometheus X
Prometheus X.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 14028
Hull 7484
Shield 4734
Energy 605
Speed 253

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Maximum speed increased by 10%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
InfraredContermeasure Icon.png CommandArmorResist Icon.png CommandWeaknessAnalyzer Icon.png CommandShieldResist Icon.png
Ship modifiers
Engine EngineGenerator Icon.png
Capacitor ExtCapacitorBattary Icon.png CapacitorRecharging Icon.png ImplsDischarger Icon.png
Shield Recuperator Icon.png
Hull ResistHullKinetic Icon.png PassiveArmor Icon.png

Special module File:Energyshieldcommander.png


Buying price 3200000 Currency credits.png
Selling price 800000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 9

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Thermal energy burner.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png 'Prometheus' defence.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Command diffusion shield.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 535 147 103.7 6185 3945 114 2500 2
2 535 147 129.7 6742 4301 114 2500 2
3 535 147 129.7 6990 4458 114 2750 2
4 552 147 132.8 6990 4458 114 2750 2
5 573 147 136.9 7175 4577 114 3000 2
6 589 147 140 7299 4656 114 3000 2
7 589 147 140 7423 4695 114 3250 2
8 589 110 140 7423 4695 114 3500 2
9 605 110 143.1 7484 4734 114 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 224 268 90 88 72 66
2 224 268 90 88 72 66
3 225 270 93 88 72 66
4 248 297 93 88 72 66
5 248 297 93 88 72 66
6 249 299 95 88 72 66
7 251 301 98 88 72 66
8 252 302 100 88 72 66
9 253 304 102 88 72 66

Ship model