Pulse Laser

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Pulse Laser (big view).png

Pulse Laser 7 Pulse Laser 11 Pulse Laser 14 Pulse Laser 17

Type: Close range thermal weapon.

For ship type: Interceptor Role scout.png Role recon.png ECM.png

For ranks: 4-7, 7-11, 10-14, 13-17, 1-17 (Laser ARC-II), 11-17 (Champion Laser).

Munitions:

LaserEconom Icon.png LaserFocus Icon.png LaserRadio Icon.png LaserUp1 Icon.png Xenon Lamp Mk.4.png Xenon Lamp (premium).png Focusing Lens.png Resonating crystal.png

Description

Powerful close-range thermal weapon.
Rapidly loses effectiveness when used at medium and long distances.

Weapon history

Pulse Laser - an excellent choice for the pilot light fighter or interceptor: powerful, does not require shooting in advance, very convenient for a beginner. But veterans also appreciate the discreet charm of Pulse Laser.
Empire has always been proud of their heavy guns and powerful thermal, gas-based lasers. But it became necessary to have compact installation of interceptors. Small, shoot, chemical lasers happened to be a solution. It was also decided to make the laser pulse-based. This laser provides a huge peak of power with a very compact size.
Presented, at the dawn of the Empire, the samples, although being modifications of old technologies, created a furor. Highly valued then as pilots and generals, pulsed lasers began to mass-produce on Corporation "Imperium" enterprises. At the time before the Invasion, new copies were made only for the Imperial Legion military forces.
However, the market has long been filled with an infinite number of modified lasers. So any mercenary can get a similar device without any problems.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Pulse Laser 7 Pulse Laser 11 Gift of the Emperor 14 and
Laser ARC-II 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.5
DPS (thermal) 784 dmg./s. +34,5 dmg./s. +34,5 dmg./s. +27 dmg./s. +24,5 dmg./s. 852 dmg./s. +34 dmg./s. +34 dmg./s. +27,5 dmg./s. +24 dmg./s. 1023 dmg./s.
Damage (thermal) 151 dmg. +7 dmg. +6,5 dmg. +5 dmg. +5 dmg. 164 dmg. +6,5 dmg. +6,5 dmg. +5,5 dmg. +4,5 dmg. 197 dmg.
Rate of fire 312 rounds/min 312 rounds/min 312 rounds/min
Critical chance 5% 5% 5%
Critical damage bonus 50% 50% 50%
Firing range (max.) 1600 m. 1750 m. 1750 m.
Spread 0,9 deg. 0,9 deg. 0,9 deg.
Overheating/cooling 4/1 s. 4/1 s. 4/1 s.
Cost 25500Currency credits.png 38300Currency credits.png 76500Currency credits.png 178500Currency credits.png Manufacturing 105000Currency credits.png 157500Currency credits.png 315000Currency credits.png 735000Currency credits.png Manufacturing Awarded for esports tournaments
Parameters Pulse Laser 14 Pulse Laser 17 Champion Laser 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.5
DPS (thermal) 904 dmg./s. +33,5 dmg./s. +34,5 dmg./s. +27,5 dmg./s. +24 dmg./s. 938 dmg./s. +34,5 dmg./s. +34 dmg./s. +28 dmg./s. +23,5 dmg./s. 1058 dmg./s.
Damage (thermal) 174 dmg. +6,5 dmg. +6,5 dmg. +5 dmg. +5 dmg. 180 dmg. +6,5 dmg. +6,5 dmg. +5,5 dmg. +4,5 dmg. 203 dmg.
Rate of fire 312 rounds/min 312 rounds/min 312 rounds/min
Critical chance 5% 5% 5%
Critical damage bonus 50% 50% 50%
Firing range (max.) 1750 m. 1850 m. 1850 m.
Spread 0,9 deg. 0,9 deg. 0,9 deg.
Overheating/cooling 4/1 s. 4/1 s. 4/1 s.
Cost Can be picked up from destroyed enemies in the zone Transport Hub 427500Currency credits.png 855000Currency credits.png 1995000Currency credits.png Manufacturing Can be picked up from destroyed enemies in the zone Lava Spines 1237500Currency credits.png 2475000Currency credits.png 5775000Currency credits.png Manufacturing Awarded for esports tournaments

Gallery

Pulse Laser (art).jpg


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