Raptor: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
m (1 revision: Восстановление из бекапа при переезде)
No edit summary
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Ship
{{Ship
|name=Raptor
<!-- Main block -->
|description='' 'Having been scrapped by the army, these ships have become popular among travelers.' ''
|ShipName = Raptor
|ShipLOR = Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.


The Raptor is a Tier 1 frigate and is the first frigate available to the [[Federation]] faction. It is unlocked at Rank 2 and grants a +15% reward bonus.
The frigate "Raptor" was the first armed ship of this class, which was allowed to have in private ownership. Written off the Army ships after repair and removal of weapons became popular among lovers of long hikes.
 
|shipClass_text = Frigate
|class=Frigates
|shipClass_link = Frigate
|role=Engineering
|tier = 1
|tech=1
|rank = 2
|faction=Federation
|shipRole_text = Engineering
|mod1=n
|shipRole_link = Engineering
|mod2=n
|shipRole_image = role_engineer.png
|mod3=n
|raceName = FEDERATION
|missile1type=medium
|race_link = FEDERATION
|missile1num=5
|raceNameLink = FEDERATION
|missile2type=none
|raceImage = federation.png
|missile2num=-
|specialAbility_text = Combat Drones
|missile3type=none
|specialAbility_link = Combat Drones
|missile3num=-
|specialAbility_icon = Engineering combat drones.png
|hullmod=n
|price = 40000
|shieldmod=n
|currency = CR
|capacitormod=n
<!-- Image block -->
|compmod=n
|shipImage_Animation = R3LT1.gif
|enginemod=n
|shipImage_FrontView = R3LT1_2.png
|active1=y
|shipImage_SideView = R3LT1_3.png
|active2=y
|shipImage_UpView = R3LT1_1.png
|active3=n
<!-- Module's slots -->
|active4=n
|module_active_count = 2
|passive1=n
|module_engine_count = 0
|passive2=n
|module_hull_count = 0
|passive3=n
|module_shield_count = 0
|passive4=n
|module_capacitor_count = 0
|features=
|module_cpu_count = 0
* Remote hull repair modules work 25% better.
<!-- Stock fit -->
* Remote shield repair modules work 25% better.
|stock_WEAPON_01 = [[File:Beam Cannon 5.jpg|link=Beam Cannon|Beam Cannon 5|70px]]
|shieldkinetic=30
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|shieldthermal=0
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|shieldem=-30
|stock_ACTIVE_01 = [[File:InfraredContermeasure_Icon.png    |link=IR Flares|70px]]
|hullkinetic=10
|stock_ACTIVE_02 = [[File:RepairDronesLarge_Icon.png        |link=Repair Kit L|70px]]
|hullthermal=40
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png            |link=Collision Compensator|60px]]
|hullem=70
|stock_SHIELD_MOD_01 = [[File:AddShldGen Icon.png                |link=Asynchronous Shield Projector|60px]]
|energy=
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png              |link=Reinforced Beams|60px]]
|energyregen=
|stock_CPU_MOD_01 = [[File:TurboScanner Icon.png              |link=Overclocked CPU|60px]]
|hull=
<!-- Technical specifications block -->
|shield=
|module_active_count = 2
|shieldregen=
|module_engine_count = 1
|lockrange=
|module_hull_count = 1
|lockspeed=
|module_shield_count = 1
|forwardspeed=
|module_capacitor_count = 0
|reversespeed=
|module_cpu_count = 1
|strafespeed=
<!-- Damage resist subblock -->
|acceleration=
|hull_resist_thermal = 15
|afterburnerspeed=
|hull_resist_kinetic = <nowiki>-</nowiki>15
|afterburnerenergyuse=
|hull_resist_emp = 45
|pitchspeed=
|shield_resist_thermal = 0
|rollspeed=
|shield_resist_kinetic = 30
|maxsynergy=4
|shield_resist_emp = <nowiki>-</nowiki>30
|maxenergy=
|hull_resist_thermal_calc = 15
|maxenergyregen=
|hull_resist_kinetic_calc = -15
|maxhull=
|hull_resist_emp_calc = 45
|maxshield=
|shield_resist_thermal_calc = 0
|maxshieldregen=
|shield_resist_kinetic_calc = 30
|maxlockrange=
|shield_resist_emp_calc = -30
|maxforwardspeed=
<!-- Synergy = 1 -->
|maxreversespeed=
|synLevel_syn1 = 1
|maxstrafespeed=
|max_speed_syn1 = 281
|maxacceleration=
|max_speed_boost_syn1 = 337
|maxafterburnerspeed=
|acceleration_syn1 = 55
|maxafterburnerenergyuse=
|acceleration_boost_syn1 = 110
|maxpitchspeed=
|boost_energy_cost_syn1 = 162
|maxrollspeed=
|boost_energy_min_syn1 = 130
|strafe_speed_x_syn1 = 61
|strafe_speed_y_syn1 = 61
|rot_speed_x_syn1 = 30
|rot_speed_y_syn1 = 30
|rot_speed_z_syn1 = 36
|energy_max_syn1 = 720
|energy_regen_syn1 = 174
|hull_max_syn1 = 7830
|shield_max_syn1 = 7830
|shield_regen_syn1 = 83
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|max_speed_syn2 = 309
|max_speed_boost_syn2 = 371
|acceleration_syn2 = 55
|acceleration_boost_syn2 = 110
|boost_energy_cost_syn2 = 162
|boost_energy_min_syn2 = 130
|strafe_speed_x_syn2 = 61
|strafe_speed_y_syn2 = 61
|rot_speed_x_syn2 = 30
|rot_speed_y_syn2 = 30
|rot_speed_z_syn2 = 36
|energy_max_syn2 = 720
|energy_regen_syn2 = 174
|hull_max_syn2 = 8535
|shield_max_syn2 = 8535
|shield_regen_syn2 = 83
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|max_speed_syn3 = 311
|max_speed_boost_syn3 = 373
|acceleration_syn3 = 56
|acceleration_boost_syn3 = 113
|boost_energy_cost_syn3 = 162
|boost_energy_min_syn3 = 130
|strafe_speed_x_syn3 = 61
|strafe_speed_y_syn3 = 61
|rot_speed_x_syn3 = 30
|rot_speed_y_syn3 = 30
|rot_speed_z_syn3 = 36
|energy_max_syn3 = 720
|energy_regen_syn3 = 174
|hull_max_syn3 = 8848
|shield_max_syn3 = 8848
|shield_regen_syn3 = 83
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|max_speed_syn4 = 311
|max_speed_boost_syn4 = 373
|acceleration_syn4 = 56
|acceleration_boost_syn4 = 113
|boost_energy_cost_syn4 = 162
|boost_energy_min_syn4 = 130
|strafe_speed_x_syn4 = 61
|strafe_speed_y_syn4 = 61
|rot_speed_x_syn4 = 30
|rot_speed_y_syn4 = 30
|rot_speed_z_syn4 = 36
|energy_max_syn4 = 742
|energy_regen_syn4 = 180
|hull_max_syn4 = 8848
|shield_max_syn4 = 8848
|shield_regen_syn4 = 83
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|max_speed_syn5 = 311
|max_speed_boost_syn5 = 373
|acceleration_syn5 = 56
|acceleration_boost_syn5 = 113
|boost_energy_cost_syn5 = 162
|boost_energy_min_syn5 = 130
|strafe_speed_x_syn5 = 61
|strafe_speed_y_syn5 = 61
|rot_speed_x_syn5 = 30
|rot_speed_y_syn5 = 30
|rot_speed_z_syn5 = 36
|energy_max_syn5 = 770
|energy_regen_syn5 = 187
|hull_max_syn5 = 9083
|shield_max_syn5 = 9083
|shield_regen_syn5 = 83
|vision_radius_syn5 = 2400
|lock_time_syn5 = 2
<!-- Default bonus block -->
|damage_mul = '''10%'''
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|max_speed_mul = '''10%'''
|max_speed_mul_synLvl = 2
|spell_deploy_param_mul = '''20%'''
|spell_deploy_param_mul_synLvl = 4
}}
}}


<!-- The space between the blocks -->
[[Category:Ships]]
{|border="0" align="center" width="100%"
[[Category:Federation ships]]
    | height="5" |
[[Category:Frigate ships]]
|}
[[Category:Engineering ships]]
 
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 06:55, 23 October 2019

Raptor
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 18936
Hull 9083
Shield 9083
Energy 770
Speed 311

Available from the beginning:
Main weapon damage increased by 10%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Effects of "Engineering modules" increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 5
Active modules
Ship modifiers
Engine
Shield
Hull
CPU

Special module


Buying price 40000
Selling price 10000



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 2

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

The frigate "Raptor" was the first armed ship of this class, which was allowed to have in private ownership. Written off the Army ships after repair and removal of weapons became popular among lovers of long hikes.

Available equipment

Weapons
Beam Cannon 5

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Ship has no capacitor slots

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 720 162 174 7830 7830 83 2000 2
2 720 162 174 8535 8535 83 2000 2
3 720 162 174 8848 8848 83 2200 2
4 742 162 180 8848 8848 83 2200 2
5 770 162 187 9083 9083 83 2400 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 281 337 55 61 30 36
2 309 371 55 61 30 36
3 311 373 56 61 30 36
4 311 373 56 61 30 36
5 311 373 56 61 30 36



Ships
Interceptors Fighters Frigates Destroyers