Raptor

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Raptor
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 18936
Hull 9083
Shield 9083
Energy 770
Speed 286

Available from the beginning:
Main weapon damage increased by 10%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Effects of "Engineering modules" increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 5
Active modules
Ship modifiers
Engine
Shield
Hull
CPU

Special module


Buying price 40000
Selling price 10000



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 2

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Raptor is the first military frigate created by the Dry Lab Corporation in 3929. For a long time, the corporation’s shipyards had been producing civilian transports, but in 3927 the board of directors decided to cooperate with the Federation of Free Worlds. Thousands of ships were burning in the flames of war and the Federation Council accepted Dry Lab’s offer. Soon, the first DL-1 Raptor frigates were tested and accepted for service. The pace of production was constantly increasing in order to supply all units of the fleet with engineering ships.

The Raptor’s baptism of fire was the massacre near the gas giant GP-32377. The battle lasted for almost forty hours, during which the imperial brigade sustained heavy losses and was forced to retreat. Federation ships were constantly provided with the necessary engineering support, which enabled them to retain their positions during defence. Later, due to their high speed, the frigates provided assistance in the destruction of the retreating enemy ships. The Dry Lab corporation has lived up to the expectations.

After the war, thousands of Raptor-class ships were sent into conservation, where they remain to this day. The remaining combat units are used as training ships and for target practice. Fortunately, it is possible to easily replace the destroyed frigate by “taking a new one from the storage”. The UMC is taking advantage of this by purchasing large quantities of the Raptor ships for its cadets.

Available equipment

Weapons
Beam Cannon 5

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Ship has no capacitor slots

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 720 162 174 7830 7830 111 2000 2
2 720 162 174 8535 8535 111 2000 2
3 720 162 174 8848 8848 111 2200 2
4 742 162 180 8848 8848 111 2200 2
5 770 162 187 9083 9083 111 2400 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 259 311 55 61 30 36
2 285 342 55 61 30 36
3 286 344 56 61 30 36
4 286 344 56 61 30 36
5 286 344 56 61 30 36



Ships
Interceptors Fighters Frigates Destroyers