Raptor Mk II

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Raptor Mk II
Raptor Mk II.png
Accumulates 5% free experience

The maximum level of experience — 7

Survivability* 20882
Hull 10056
Shield 9972
Energy 853
Speed 315

Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Multiphase laser.jpg LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
'Protector' torpedo.jpg RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor ExtCapacitorBattary Icon.png
Shield AddShldGen Icon.png ShieldExtender Icon.png
Hull ArmorPlates Icon.png ResistHullThermal Icon.png

Special module Engineering combat drones.png


Buying price 250000 Currency credits.png
Selling price 62500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (7) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 4

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Being, of course, good warships, frigates of the type "Raptor" did not quite fit the requirements of the Federation Vanguard warships. However, after upgrading, these frigates under the name of the DL-112 "Raptor Mk II" regularly served in support units, almost without leaving the Federation.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7 Vulcan 6 Multiphase laser.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png Module GuidedDron Icon.png

Active Role Modules
Mass Shield Generator.png 'Protector' torpedo.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 775 175 173 8380 8380 88 2000 2
2 775 175 173 9135 9135 88 2000 2
3 775 175 173 9470 9470 88 2200 2
4 798 175 178 9470 9470 88 2200 2
5 829 175 185 9721 9721 88 2400 2
6 853 175 190 9889 9889 88 2400 2
7 853 175 190 10056 9972 88 2600 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 281 337 55 61 30 36
2 309 371 55 61 30 36
3 311 373 56 61 30 36
4 311 373 56 61 30 36
5 311 373 56 61 30 36
6 313 375 58 61 30 36
7 315 377 59 61 30 36