Raptor Mk II

From Star Conflict Wiki
Revision as of 08:29, 5 May 2019 by U38594143 (talk | contribs) (Updated information)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Raptor Mk II
Accumulates 5% free experience

The maximum level of experience — 7

Survivability* 20882
Hull 10056
Shield 9972
Energy 853
Speed 315

Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull

Special module


Buying price 250000
Selling price 62500



* All specifications are shown for the ship with the maximum level of experience (7) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 4

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Being, of course, good warships, frigates of the type "Raptor" did not quite fit the requirements of the Federation Vanguard warships. However, after upgrading, these frigates under the name of the DL-112 "Raptor Mk II" regularly served in support units, almost without leaving the Federation.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7 Vulcan 6

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 775 175 173 8380 8380 88 2000 2
2 775 175 173 9135 9135 88 2000 2
3 775 175 173 9470 9470 88 2200 2
4 798 175 178 9470 9470 88 2200 2
5 829 175 185 9721 9721 88 2400 2
6 853 175 190 9889 9889 88 2400 2
7 853 175 190 10056 9972 88 2600 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 281 337 55 61 30 36
2 309 371 55 61 30 36
3 311 373 56 61 30 36
4 311 373 56 61 30 36
5 311 373 56 61 30 36
6 313 375 58 61 30 36
7 315 377 59 61 30 36



Ships
Interceptors Fighters Frigates Destroyers