Reaper

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Reaper
Reaper.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.

The maximum level of experience — 9

Survivability* 29919
Hull 17775
Shield 12314
Energy 1184
Speed 261

Available from the beginning:
Critical chance increased by 6%.
Shield resistance to all types of damage increased by 10 pts.
Maximum capacitor volume increased by 20%.
Energy consumption of "Guard modules" reduced by 20%.
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 8 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
AdaptiveShieldBoost Icon.png RepairDronesLarge Icon.png ShieldRestoreLarge Icon.png Emergency Shield Boost.png
Ship modifiers
Engine EngineGenerator Icon.png CollisionComp Icon.png
Capacitor Acceleration coils icon.png ExtCapacitorBattary Icon.png
Shield AddShldGen Icon.png ResistShieldEMP Icon.png ExtShld Icon.png
Hull ResistHullKinetic Icon.png HeavyArmor Icon.png

Special module Guard phase shield thermall.png Guard bastion reaper.png


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 8

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

An extremely powerful frigate of unknown modification, previously owned by a pirate baron who terrorized the fringe Federation sector. The best pilots of the Federation were sent to destroy this impressive ship, but no one returned alive. After a number of intelligence operations, its design and weaknesses in the hull have been discovered. As a result, the Baron was destroyed together with the ship. Now, some shipyards can assemble copies of the legendary ship.

Unique ship equipment

Weapon

Harpoon Plasma Launcher

Fires gravitational charges, that can drag the target a bit closer to the pilot.

Active modules

Tractor Beam

Attracts the target, does not affect allies. Deals additional kinetic damage to large targets.

Regenerating Shield

Forms an auxiliary shield around the ship for a few seconds. If not destroyed, upon powering down restores shield points.

Available equipment

Weapons
Beam Cannon 8 Beam Cannon 12 Heavy Blaster 9 Positron Cannon 11 Coil Mortar 8 Coil Mortar 12 Mass Driver 11 Dagtnith gun.png Vulcan 9 Railgun Heavy Icon.png Breach Laser.jpg Harpoon Plasma Launcher gun.png MIRV launcher.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Emergency Shield Boost.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Tractor beam module.png Regenrationg shield module.png Active missile shield.jpg Ballistic codebreaker.jpg Missile swarm.jpg 'Phantom' stealth system.jpg Ram attack.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-20 10 -50 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 1184 201 195 17775 12314 100 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 261 313 62 61 30 36