Reaper: Difference between revisions

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|energy_max_mul = 20%
|energy_max_mul = 20%
|energy_max_mul_synLvl = 2
|energy_max_mul_synLvl = 2
|module_guard_energy_cost_mul = 25%
|module_guard_energy_cost_mul = 20%
|module_guard_energy_cost_mul_synLvl = 4
|module_guard_energy_cost_mul_synLvl = 4
|damage_mul = 10%
|damage_mul = 10%
|damage_mul_synLvl = 8
|damage_mul_synLvl = 8
}}
}}

Revision as of 03:15, 25 September 2016

Reaper
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.

The maximum level of experience — 9

Survivability* 28228
Hull 15162
Shield 14870
Energy 1138
Speed 218

Available from the beginning:
Critical chance increased by 6%.
Maximum capacitor volume increased by 20%.
Energy consumption of "Guard modules" reduced by 20%.
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull

Special module File:Phaseshield.png


Buying price 450



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 8

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Available equipment

Weapons
Beam Cannon 8 Beam Cannon 12 Heavy Blaster 9 Positron Cannon 11 Coil Mortar 8 Coil Mortar 12 Mass Driver 11 Vulcan 9 Breach Laser 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-30 0 -60 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 1138 201 187.3 15162 14870 100 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 218 262 63 62 30 36



Ships
Interceptors Fighters Frigates Destroyers