For the mission to start, there must be a team of 12 pilots. A pilot can either queue as a single player, in a group or in a wing up to 12 players total. Each pilot can slot up to 4 ships but only take one ship into battle.
There are only two missions that alternate every second day and only on Sunday they alternate every 2 hours. When active, the mission stays available for 2 hours and then goes into a cooldown period of 2 hours as well. The Alien Destroyer mission has 3 difficulty levels ranging from rank 7 to 15 (7-9=easy, 10-12=medium, 13-15=hard) whereas the Defiler mission only has one very difficult stage in which a player can participate with ship ranks from 11 to 15.
Recovering a downed ally
Special operations, or SpecOps in short, is a mode that does not offer an auto-respawn upon destruction of a ship. If your ally's ship is destroyed, you can recover it. For this purpose it is necessary to fly up to the wreck of his ship and purchase a duplicator with GS, or by using a duplicator from your inventory. If you are destroyed, you can recover your ship by purchasing a duplicator with GS or by using a duplicator from your inventory. Keep in mind that once all the individual player's ships, picked for the mission, are destroyed, the mission will end up a failure.
- Special operations - Missions with a special 'player against environment' elements
- Alien Destroyer and The Defiler
- Number of pilots to complete the battle may differ
- Galactic Standards - Currency purchased in game