Difference between revisions of "Saw One"

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|module_command_energy_cost_mul_synLvl = 8
 
|module_command_energy_cost_mul_synLvl = 8
 
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[[Category:Jericho ships]]
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[[Category:Fighter ships]]
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[[Category:Command ships]]

Revision as of 03:39, 22 April 2018

Saw One
Saw One.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 17333
Hull 5115
Shield 10525
Energy 743
Speed 245

Available from the beginning:
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Main weapon damage increased by 10%.
Critical chance increased by 10%.
Critical damage increased by 20%.
Available at experience level 8:
Effects of "Command modules" increased by 20%.
Effective range of "Command modules" increased by 50%.
Energy consumption of "Command modules" reduced by 20%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Ship modifiers




Special module File:Empty special.png


Buying price 6000000 Currency credits.png
Selling price 1500000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 15

Description

Ship_Race2_M_T5_Craft_desc_lore_MISSING

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Turbophaser DN-1.jpg Phaser 17

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Ion.png Inhibitor missiles.jpg

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 635 176 123.1 4279 8805 128 2500 2
2 635 176 153.9 4637 9542 128 2500 2
3 635 176 153.9 4796 9869 128 2750 2
4 655 176 157.6 4796 9869 128 2750 2
5 680 176 162.5 4916 10115 128 3000 2
6 699 176 166.2 4995 10279 128 3000 2
7 699 176 166.2 5075 10361 128 3250 2
8 699 176 166.2 5075 10361 128 3500 2
9 718 176 169.9 5115 10443 128 3500 2
10 743 176 174.8 5115 10525 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 237 284 90 88 72 66
2 237 284 90 88 72 66
3 239 286 93 88 72 66
4 239 286 93 88 72 66
5 239 286 93 88 72 66
6 240 288 95 88 72 66
7 242 290 98 88 72 66
8 244 292 100 88 72 66
9 245 294 102 88 72 66
10 245 294 102 88 72 66

Ship model

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