Shark

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Shark
Shark.png
Increased income, doesn't need repairs.

+2 cargo spaces.
Generates 20% free synergy.

Earns x2 synergy.

The maximum level of synergy — 8

Survivability* 13013
Hull 7090
Shield 4224
Energy 534
Speed 230


Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 6%.
Energy regeneration speed increased by 25%.
Effective range of "Command modules" increased by 50%.
Time to weapon heating increased by 20%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.png
Capacitor Capacitormod-y.png
Shield Empty mod.png
Hull Hullmod-y.pngHullmod-y.png
CPU Empty mod.png

Buying price 1430 GS.png



* All specifications are shown for the ship with the maximum level of synergy (8) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 6 (Tier: 2)

Description

This is a premium ship
Premium ships generate higher credit and synergy income for their owners, on top of that all repair fees are waived, has extra 2 cargo slots for Invasion and comes with maximum synergy lvl.

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Available equipment

Weapons
Railgun Basic Icon.png Railgun Snaiper Icon.png Plasmagun Heavy Icon.png Flux Phaser gun.png Thilith Beam gun.png Laser Heavy Icon.png

Missiles
SpaceMissile Standart.png SpaceMissile EMP.png

Active Role Modules
Coating Polarizer.png Aegis System.png Valkyrie System.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Command diffusion shield.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 534 132 133.3 7090 4224 107 3500 2

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
8 230 276 100 200 88 88 72 72 66

Gallery

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