Sibyl

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Sibyl
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 153199
Hull 91355
Shield 53240
Energy 3978
Speed 114

Available from the beginning:
Available at experience level 2:
Hull resistance to kinetic damage increased by 27 dmg.
Available at experience level 4:
Shield resistance to kinetic damage increased by 33.
Shield resistance to thermal damage increased by 30.
Shield resistance to EM damage increased by 27.
Available at experience level 8:
Power of Suppressor Class modules increased by 10%.
Cooldown time of Suppressor Class modules decreased by 15%.
Energy drain of of Suppressor Class modules decreased by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers

Special module File:Empty special.png


Buying price 7000000
Selling price 1750000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Destroyer
Role: Suppressor Class
Rank: 11

Description

Originally designed for protection of Jericho temples, the destroyer ‘Sibyl’ always had two functions: military and religious. In fact, it can be a place of worship, a religious symbol. All its design meets the strict requirements of the ancient manuscripts on shipbuilding. Perhaps due to Bartle’s divine will, or maybe because of the genius designers of the past, Sibyl still is an effective Jericho combat ship. Many pilots consider its emergence on the battlefield a blessing.

Available equipment

Weapons
Meson Cannon 11 Meson Cannon 14 'Halo' Launcher 11 'Halo' Launcher 14 Coilgun 11 Coilgun 14

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 3400 265 156.8 75500 44000 300 3000 3
2 3400 265 156.8 82295 47960 300 3000 3
3 3400 265 156.8 85315 49720 300 3300 3
4 3502 265 161.5 85315 49720 300 3300 3
5 3639 265 167.8 87580 51040 300 3600 3
6 3740 265 172.5 89091 51921 300 3600 3
7 3740 265 172.5 90600 52361 300 3900 3
8 3740 265 172.5 90600 52361 300 4200 3
9 3842 265 177.2 91355 52801 300 4200 3
10 3978 265 183.4 91355 53240 300 4500 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 110 133 10 10 12 20
2 110 133 10 10 12 20
3 111 133 11 10 12 20
4 111 133 11 10 12 20
5 111 133 11 10 12 20
6 112 134 11 10 12 20
7 113 135 11 10 12 20
8 113 136 12 10 12 20
9 114 137 12 10 12 20
10 114 137 12 10 12 20

Ship model