Silent Fox

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Silent Fox
Silent Fox.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 11559
Hull 5276
Shield 4908
Energy 622
Speed 305

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effective range of "Tackler modules" increased by 50%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
TargetPainter Icon.png GuidedDron Icon.png WebPropulsion Icon.png
Ship modifiers
Engine RotationThruster Icon.png
Capacitor CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png
Shield ResistShieldEMP Icon.png
CPU ProtonWall Icon.png

Special module File:Cloakingdevice basic.png


Buying price 1550000 Currency credits.png
Selling price 387500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 7

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 7 Singularity Cannon 11 Assault Railgun 8 Gauss Cannon 9 Flux Phaser 8 Thilith Beam gun.png Gravi-Beamer 11

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Realignment.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Special Module
Tackler chamelion.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 550 137 106.6 4360 4090 110 2500 1
2 550 110 106.6 4753 4459 110 2500 1
3 550 110 106.6 4927 4622 110 2750 1
4 567 110 109.8 4927 4622 110 2750 1
5 589 110 114.1 5058 4745 110 3000 1
6 605 110 117.3 5145 4827 110 3000 1
7 605 110 117.3 5232 4868 110 3250 1
8 605 87 117.3 5232 4868 110 3500 1
9 622 87 120.5 5276 4908 110 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 295 354 90 88 72 66
2 295 354 90 88 72 66
3 297 357 93 88 72 66
4 297 357 93 88 72 66
5 297 357 93 88 72 66
6 299 359 95 88 72 66
7 301 361 98 88 72 66
8 303 364 100 88 72 66
9 305 366 102 88 72 66

Ship model