Silent Fox

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Silent Fox
Silent Fox.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 11559
Hull 5276
Shield 4908
Energy 650
Speed 365

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effective range of "Tackler modules" increased by 50%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Gravi-Beamer 11 LaserUp1 Icon.png SpaceMissile Standart.png
Active modules
Realignment.jpg ShieldRestoreMedium Icon.png Engine Suppressor.png Sentry Drone module.png
Ship modifiers
Engine EngineGenerator Icon.png RotationThruster Icon.png KatalizatorInjector Icon.png
Capacitor Emergency shield recharge.jpg ImplsDischarger Icon.png
Shield ShieldExtender Icon.png ResistShieldEMP Icon.png
Hull AutoRepairUnit Icon.png
CPU RangeMasterUnit Icon.png

Special module Tackler chamelion.png


Buying price 1100000 Currency credits.png
Selling price 275000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 7

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Having appreciated the FWA BD-131 fighter "Fox-M", Vanguard decided to remake it for its tasks. As a result, almost without changing the appearance, the fighter of the designers of the Vanguard turned out to be much stronger than the original.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 7 Singularity Cannon 11 Assault Railgun 8 Gauss Cannon 9 Flux Phaser 8 Thilith Beam gun.png Turbophaser DN-1.jpg Gravi-Beamer 11

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Realignment.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 575 137 111 4360 4090 109 2500 1
2 575 109 111 4753 4459 109 2500 1
3 575 109 111 4927 4622 109 2750 1
4 592 109 115 4927 4622 109 2750 1
5 615 109 119 5058 4745 109 3000 1
6 633 109 123 5145 4827 109 3000 1
7 633 109 123 5232 4868 109 3250 1
8 633 86 123 5232 4868 109 3500 1
9 650 86 126 5276 4908 109 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers