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Each role has a different special module built in to the ship. By default they are activated with
Charges up, then makes a long-range jump.
Jump distance is based on ship velocity * 28 for 2 seconds, e.g. (ship speed 200m/sec * 28)*2 = 11,200m jump distance.
Deals thermal damage over time
Makes your ship invulnerable, then releases a pulse that disables nearby enemies
Increases speed, firing rate and energy regeneration speed for a short time
Optical distortion generator. Renders ship invisible to sight and sensors for a short period
Absorbs damage at the expense of energy for a short time.
Sniping long range thermal weapon
Guided long range thermal missile
Passively constructs drones that deal thermal damage at short range. Use to overload a drone, repairing nearby ships
Increase shield's resistance to the chosen damage type.
Increased resistance is always on, 'using' the modules switches the damage type : Thermal > EM > Kinetic > Thermal ...
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