Difference between revisions of "Static shield regenerator"

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Latest revision as of 09:01, 14 July 2019

Static shield regenerator

Type: Ship modifier.

Group: Shield modifiers.

For ranks: 4-6, 7-9, 9-13, 12-17.

For ship type: Ellydium Role scout.png Role recon.png ECM.png Role command.png Role attack.png Role tackler.png Role engineer.png Role guard.png Role sniper.png Suppressor.png


Description

If weapons and active modules aren't used for 5 s., shield regeneration speed grows.
With different ship sizes regeneration stands at 50-125% of the value.
You can place only one modifier.


Characteristics

Parameters Static shield regenerator 6 Static shield regenerator 9
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Shield regen speed 790 pts./s. +40 pts./s. +40 pts./s. +40 pts./s. 870 pts./s. +50 pts./s. +40 pts./s. +30 pts./s.
Cost Can be picked up from destroyed enemies in the zone Imperial Transport Hub 18800Currency credits.png 37600Currency credits.png 87800Currency credits.png Can be picked up from destroyed enemies in the zone Naberia-392 complex 86200Currency credits.png 172400Currency credits.png 402300Currency credits.png
Parameters Static shield regenerator 13 Static shield regenerator 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Shield regen speed 940 pts./s. +40 pts./s. +40 pts./s. +40 pts./s. 980 pts./s. +40 pts./s. +50 pts./s. +30 pts./s.
Cost Can be picked up from destroyed enemies in the zone Ice Pits 188100Currency credits.png 376200Currency credits.png 877800Currency credits.png Can be picked up from destroyed enemies in the zone Lava Spines 627000Currency credits.png 1254000Currency credits.png 2926000Currency credits.png


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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