Steel Harpy

From Star Conflict Wiki
Jump to: navigation, search
Steel Harpy
Steel Harpy.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 15962
Hull 10302
Shield 4659
Energy 770
Speed 209

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Energy consumption of "Long Range modules" reduced by 20%.


Equipment upon purchase
Weapons
Guided thermosphere.jpg LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
'Sinobi' jump.jpg EM Scattering Field.png RepairDronesLarge Icon.png ShieldRestoreLarge Icon.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor ImplsDischarger Icon.png
Shield ResistShldThermal Icon.png
Hull Em-insulation icon.png ResistHullThermal Icon.png
CPU ScoutScanner Icon.png TurboScanner Icon.png

Special module Lrfe desintegrator.png


Buying price 400000 Currency credits.png
Selling price 100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 5

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

The prototype of the army frigate AF-7 "Harpy", which at one time was the best ship of the space fleet of the Direktorium, also entered into service with the squadron of the Warden Order. But the design engineers of the Order succeeded in what the legionnaires did not succeed, so their project “Steel Harpy” had more significant differences from the prototype than “Iron Harpy”. At present, neophytes of the Order of the Warden are practicing on WOF-7C frigates of Steel Harpy.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7 Coil Mortar 8 Vulcan 6 Guided thermosphere.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png 'Sinobi' jump.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 700 182 149 8585 3915 91 2000 2
2 700 182 149 9358 4268 91 2000 2
3 700 182 149 9702 4424 91 2200 2
4 721 182 154 9702 4424 91 2200 2
5 749 182 160 9959 4542 91 2400 2
6 770 182 164 10131 4620 91 2400 2
7 770 182 164 10302 4659 91 2600 2
8 770 182 164 10302 4659 91 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 203 244 55 61 30 36
3 205 246 56 61 30 36
4 205 246 56 61 30 36
5 205 246 56 61 30 36
6 206 247 58 61 30 36
7 208 249 59 61 30 36
8 209 251 61 61 30 36



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers