Sword AE

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Sword AE
Sword AE.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 16375
Hull 5016
Shield 9735
Energy 720
Speed 257

Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Energy consumption of "Tackler modules" reduced by 20%.
Available at experience level 8:
Critical damage increased by 20%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
TargetPainter Icon.png AdaptiveShieldBoost Icon.png WebPropulsion Icon.png BoostBan Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png
Capacitor CptrEnrgBridge Icon.png CmplxBatt Icon.png
Shield ResistShieldEMP Icon.png ResistShldThermal Icon.png ResistShieldKin Icon.png
Hull LightArmor Icon.png
CPU ProtonWall Icon.png TurboScanner Icon.png

Special module File:Cloakingdevice basic.png


Buying price 8400000 Currency credits.png
Selling price 2100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 14

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Gravi-Beamer 14 Gravi-Beamer 17 Railgun Heavy Icon.png

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png Mine network.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Special Module
Tackler chamelion.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 615 171 119.2 4145 8045 126 2500 1
2 615 137 119.2 4519 8770 126 2500 1
3 615 137 119.2 4684 9091 126 2750 1
4 634 137 122.8 4684 9091 126 2750 1
5 659 137 127.6 4809 9333 126 3000 1
6 677 137 131.2 4892 9494 126 3000 1
7 677 137 131.2 4974 9574 126 3250 1
8 677 137 131.2 4974 9574 126 3500 1
9 695 137 134.7 5016 9654 126 3500 1
10 720 137 139.5 5016 9735 126 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 249 299 90 88 72 66
2 249 299 90 88 72 66
3 251 301 93 88 72 66
4 251 301 93 88 72 66
5 251 301 93 88 72 66
6 252 302 95 88 72 66
7 254 304 98 88 72 66
8 255 306 100 88 72 66
9 257 308 102 88 72 66
10 257 308 102 88 72 66

Ship model