Sword AE

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Sword AE
Sword AE.png
Generates 5% free synergy

The maximum level of synergy — 10

Survivability* 16375
Hull 5016
Shield 9735
Energy 720
Speed 257


Available from the beginning:
Maximum speed increased by 5%.
Available at synergy level 2:
Afterburner energy draw reduced by 20%.
Available at synergy level 4:
Energy consumption of "Tackler modules" reduced by 20%.
Available at synergy level 8:
Critical damage increased by 20%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.png
Capacitor Capacitormod-y.pngCapacitormod-y.png
Shield Shieldmod-y.pngShieldmod-y.pngShieldmod-y.png
Hull Hullmod-y.png
CPU Compmod-y.pngCompmod-y.png

Buying price 8400000 Currency credits.png



* All specifications are shown for the ship with the maximum level of synergy (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 14 (Tier: 5)

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Railgun Basic Icon.png Railgun Snaiper Icon.png Plasmagun Heavy Icon.png Flux Phaser gun.png Thilith Beam gun.png Laser Heavy Icon.png Laser Special Icon.png

Missiles
SpaceMissile Standart.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Tackler chamelion.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 615 171 119.2 4145 8045 126 2500 1
2 615 137 119.2 4519 8770 126 2500 1
3 615 137 119.2 4684 9091 126 2750 1
4 634 137 122.8 4684 9091 126 2750 1
5 659 137 127.6 4809 9333 126 3000 1
6 677 137 131.2 4892 9494 126 3000 1
7 677 137 131.2 4974 9574 126 3250 1
8 677 137 131.2 4974 9574 126 3500 1
9 695 137 134.7 5016 9654 126 3500 1
10 720 137 139.5 5016 9735 126 3750 1

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
1 249 299 90 180 88 88 72 72 66
2 249 299 90 180 88 88 72 72 66
3 251 301 93 185 88 88 72 72 66
4 251 301 93 185 88 88 72 72 66
5 251 301 93 185 88 88 72 72 66
6 252 302 95 190 88 88 72 72 66
7 254 304 98 195 88 88 72 72 66
8 255 306 100 200 88 88 72 72 66
9 257 308 102 204 88 88 72 72 66
10 257 308 102 204 88 88 72 72 66

Gallery